Update types and formatting in first-person-navigation-controller.test.ts
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@@ -1,6 +1,7 @@
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import { PerspectiveCamera } from "three";
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import { afterEach, describe, expect, it, vi } from "vitest";
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import type { Vec3 } from "../../src/core/vector";
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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import { createPlayerStartEntity } from "../../src/entities/entity-instances";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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@@ -33,7 +34,10 @@ function createRuntimeControllerContext() {
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inWater: false,
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inFog: false
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}),
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resolveThirdPersonCameraCollision: (_pivot, desiredCameraPosition) => ({
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resolveThirdPersonCameraCollision: (
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_pivot: Vec3,
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desiredCameraPosition: Vec3
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) => ({
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...desiredCameraPosition
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}),
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setRuntimeMessage: vi.fn(),
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