Require player visibility when resolving runtime target candidates

This commit is contained in:
2026-04-25 18:04:29 +02:00
parent 0e4fbb2480
commit 14c045546c

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@@ -5928,7 +5928,8 @@ export class RuntimeHost {
const replacementTarget = const replacementTarget =
this.resolveRuntimeTargetCandidateNearestScreenCenter({ this.resolveRuntimeTargetCandidateNearestScreenCenter({
exclude: this.activeRuntimeTargetReference, exclude: this.activeRuntimeTargetReference,
maxDistanceFromPlayer: TARGETING_AUTO_RETARGET_SAFE_DISTANCE maxDistanceFromPlayer: TARGETING_AUTO_RETARGET_SAFE_DISTANCE,
requirePlayerVisibility: true
}); });
if (replacementTarget !== null) { if (replacementTarget !== null) {