Update rendering settings and remove WebGL check in ViewportCanvas
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@@ -93,7 +93,10 @@ export function createAdvancedRenderingComposer(
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camera: PerspectiveCamera,
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settings: AdvancedRenderingSettings
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): EffectComposer {
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const requiresDepthBuffer = settings.ambientOcclusion.enabled || settings.depthOfField.enabled;
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const composer = new EffectComposer(renderer, {
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depthBuffer: requiresDepthBuffer,
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stencilBuffer: false,
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multisampling: 0,
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frameBufferType: renderer.capabilities.isWebGL2 ? HalfFloatType : UnsignedByteType
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});
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