Refactor terrain chunk structure and improve geometry disposal logic
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@@ -240,7 +240,8 @@ interface CachedMaterialTexture {
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}
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interface RuntimeTerrainRenderChunkObjects {
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levels: Mesh<BufferGeometry, Material>[];
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mesh: Mesh<BufferGeometry, Material>;
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levelGeometries: BufferGeometry[];
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activeLevelIndex: number;
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worldCenter: Vector3;
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diagonal: number;
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