auto-git:
[add] playwright.config.js [add] src/app/App.js [add] src/app/editor-store.js [add] src/app/use-editor-store.js [add] src/assets/audio-assets.js [add] src/assets/gltf-model-import.js [add] src/assets/image-assets.js [add] src/assets/model-instance-labels.js [add] src/assets/model-instance-rendering.js [add] src/assets/model-instances.js [add] src/assets/project-asset-storage.js [add] src/assets/project-assets.js [add] src/commands/brush-command-helpers.js [add] src/commands/command-history.js [add] src/commands/command.js [add] src/commands/commit-transform-session-command.js [add] src/commands/create-box-brush-command.js [add] src/commands/delete-box-brush-command.js [add] src/commands/delete-entity-command.js [add] src/commands/delete-interaction-link-command.js [add] src/commands/delete-model-instance-command.js [add] src/commands/import-audio-asset-command.js [add] src/commands/import-background-image-asset-command.js [add] src/commands/import-model-asset-command.js [add] src/commands/move-box-brush-command.js [add] src/commands/resize-box-brush-command.js [add] src/commands/rotate-box-brush-command.js [add] src/commands/set-box-brush-face-material-command.js [add] src/commands/set-box-brush-face-uv-state-command.js [add] src/commands/set-box-brush-name-command.js [add] src/commands/set-box-brush-transform-command.js [add] src/commands/set-entity-name-command.js [add] src/commands/set-model-instance-name-command.js [add] src/commands/set-player-start-command.js [add] src/commands/set-scene-name-command.js [add] src/commands/set-world-settings-command.js [add] src/commands/upsert-entity-command.js [add] src/commands/upsert-interaction-link-command.js [add] src/commands/upsert-model-instance-command.js [add] src/core/ids.js [add] src/core/selection.js [add] src/core/tool-mode.js [add] src/core/transform-session.js [add] src/core/vector.js [add] src/core/whitebox-selection-feedback.js [add] src/core/whitebox-selection-mode.js [add] src/document/brushes.js [add] src/document/migrate-scene-document.js [add] src/document/scene-document-validation.js [add] src/document/scene-document.js [add] src/document/world-settings.js [add] src/entities/entity-instances.js [add] src/entities/entity-labels.js [add] src/geometry/box-brush-components.js [add] src/geometry/box-brush-mesh.js [add] src/geometry/box-brush.js [add] src/geometry/box-face-uvs.js [add] src/geometry/grid-snapping.js [add] src/geometry/model-instance-collider-debug-mesh.js [add] src/geometry/model-instance-collider-generation.js [add] src/interactions/interaction-links.js [add] src/main.js [add] src/materials/starter-material-library.js [add] src/materials/starter-material-textures.js [add] src/rendering/advanced-rendering.js [add] src/runner-web/RunnerCanvas.js [add] src/runtime-three/first-person-navigation-controller.js [add] src/runtime-three/navigation-controller.js [add] src/runtime-three/orbit-visitor-navigation-controller.js [add] src/runtime-three/player-collision.js [add] src/runtime-three/rapier-collision-world.js [add] src/runtime-three/runtime-audio-system.js [add] src/runtime-three/runtime-host.js [add] src/runtime-three/runtime-interaction-system.js [add] src/runtime-three/runtime-scene-build.js [add] src/runtime-three/runtime-scene-validation.js [add] src/serialization/local-draft-storage.js [add] src/serialization/scene-document-json.js [add] src/shared-ui/HierarchicalMenu.js [add] src/shared-ui/Panel.js [add] src/shared-ui/world-background-style.js [add] src/viewport-three/ViewportCanvas.js [add] src/viewport-three/ViewportPanel.js [add] src/viewport-three/viewport-entity-markers.js [add] src/viewport-three/viewport-focus.js [add] src/viewport-three/viewport-host.js [add] src/viewport-three/viewport-layout.js [add] src/viewport-three/viewport-transient-state.js [add] src/viewport-three/viewport-view-modes.js [add] tests/domain/box-brush-face-editing.command.test.js [add] tests/domain/build-runtime-scene.test.js [add] tests/domain/create-box-brush.command.test.js [add] tests/domain/create-empty-scene-document.test.js [add] tests/domain/editor-store.test.js [add] tests/domain/entity.command.test.js [add] tests/domain/interaction-links.validation.test.js [add] tests/domain/model-import.test.js [add] tests/domain/model-instance.command.test.js [add] tests/domain/player-start.command.test.js [add] tests/domain/rapier-collision-world.test.js [add] tests/domain/runtime-audio-system.test.js [add] tests/domain/runtime-interaction-system.test.js [add] tests/domain/runtime-scene-validation.test.js [add] tests/domain/scene-document-validation.test.js [add] tests/domain/transform-session.command.test.js [add] tests/domain/world-settings.command.test.js [add] tests/domain/world-settings.test.js [add] tests/e2e/app-smoke.e2e.js [add] tests/e2e/box-brush-authoring.e2e.js [add] tests/e2e/entities-foundation.e2e.js [add] tests/e2e/face-material-authoring.e2e.js [add] tests/e2e/first-room-workflow.e2e.js [add] tests/e2e/import-draco-model-asset.e2e.js [add] tests/e2e/import-external-model-asset.e2e.js [add] tests/e2e/import-model-asset.e2e.js [add] tests/e2e/local-lights-and-background.e2e.js [add] tests/e2e/orthographic-views.e2e.js [add] tests/e2e/runner-v1.e2e.js [add] tests/e2e/runtime-click-interaction.e2e.js [add] tests/e2e/runtime-trigger-teleport.e2e.js [add] tests/e2e/viewport-quad-layout.e2e.js [add] tests/e2e/viewport-test-helpers.js [add] tests/e2e/whitebox-component-selection.e2e.js [add] tests/e2e/world-environment.e2e.js [add] tests/geometry/box-brush-geometry.test.js [add] tests/geometry/box-face-uvs.test.js [add] tests/geometry/model-instance-collider-generation.test.js [add] tests/helpers/model-collider-fixtures.js [add] tests/serialization/local-draft-storage.test.js [add] tests/serialization/project-asset-storage.test.js [add] tests/serialization/scene-document-json.test.js [add] tests/setup/vitest.setup.js [add] tests/unit/audio-assets.test.js [add] tests/unit/entity-instances.test.js [add] tests/unit/package-scripts.test.js [add] tests/unit/transform-foundation.integration.test.js [add] tests/unit/viewport-canvas.test.js [add] tests/unit/viewport-entity-markers.test.js [add] tests/unit/viewport-focus.test.js [add] tests/unit/viewport-layout.test.js [add] tests/unit/viewport-view-modes.test.js [add] vite.config.js [add] vitest.config.js
This commit is contained in:
373
tests/domain/runtime-interaction-system.test.js
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373
tests/domain/runtime-interaction-system.test.js
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import { describe, expect, it } from "vitest";
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import { createPlayAnimationInteractionLink, createPlaySoundInteractionLink, createTeleportPlayerInteractionLink, createToggleVisibilityInteractionLink, createStopAnimationInteractionLink, createStopSoundInteractionLink } from "../../src/interactions/interaction-links";
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import { createDefaultWorldSettings } from "../../src/document/world-settings";
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import { RuntimeInteractionSystem } from "../../src/runtime-three/runtime-interaction-system";
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function createRuntimeSceneFixture() {
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return {
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world: {
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...createDefaultWorldSettings(),
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background: {
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mode: "solid",
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colorHex: "#000000"
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},
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ambientLight: {
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colorHex: "#ffffff",
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intensity: 1
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},
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sunLight: {
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colorHex: "#ffffff",
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intensity: 1,
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direction: {
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x: 0,
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y: 1,
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z: 0
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}
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}
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},
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brushes: [],
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colliders: [],
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sceneBounds: null,
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localLights: {
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pointLights: [],
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spotLights: []
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},
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modelInstances: [],
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entities: {
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playerStarts: [],
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soundEmitters: [
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{
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entityId: "entity-sound-lobby",
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position: {
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x: 0,
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y: 1,
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z: 0
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},
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audioAssetId: "asset-audio-lobby",
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volume: 0.75,
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refDistance: 6,
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maxDistance: 24,
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autoplay: false,
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loop: true
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}
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],
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triggerVolumes: [
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{
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entityId: "entity-trigger-main",
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position: {
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x: 0,
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y: 0,
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z: 0
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},
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size: {
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x: 2,
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y: 2,
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z: 2
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},
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triggerOnEnter: true,
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triggerOnExit: true
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}
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],
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teleportTargets: [
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{
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entityId: "entity-teleport-main",
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position: {
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x: 8,
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y: 0,
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z: -4
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},
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yawDegrees: 180
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}
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],
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interactables: [
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{
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entityId: "entity-interactable-console",
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position: {
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x: 0,
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y: 1,
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z: 1
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},
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radius: 2,
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prompt: "Use Console",
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enabled: true
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},
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{
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entityId: "entity-interactable-disabled",
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position: {
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x: 0.25,
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y: 1,
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z: 1
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},
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radius: 2,
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prompt: "Disabled Prompt",
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enabled: false
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}
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]
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},
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interactionLinks: [],
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playerStart: null,
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playerCollider: {
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mode: "capsule",
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radius: 0.3,
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height: 1.8,
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eyeHeight: 1.6
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},
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spawn: {
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source: "fallback",
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entityId: null,
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position: {
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x: 0,
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y: 0,
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z: 0
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},
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yawDegrees: 0
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}
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};
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}
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describe("RuntimeInteractionSystem", () => {
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it("dispatches teleport player on Trigger Volume enter", () => {
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const runtimeScene = createRuntimeSceneFixture();
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runtimeScene.interactionLinks = [
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createTeleportPlayerInteractionLink({
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id: "link-teleport",
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sourceEntityId: "entity-trigger-main",
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trigger: "enter",
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targetEntityId: "entity-teleport-main"
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})
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];
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const interactionSystem = new RuntimeInteractionSystem();
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const dispatches = [];
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interactionSystem.updatePlayerPosition({
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x: 0,
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y: 0,
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z: 0
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}, runtimeScene, {
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teleportPlayer: (target, link) => {
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dispatches.push(`${link.id}:${target.entityId}:${target.position.x}`);
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},
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toggleBrushVisibility: () => {
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dispatches.push("toggle");
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},
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playAnimation: () => { },
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stopAnimation: () => { },
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playSound: () => { },
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stopSound: () => { }
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});
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interactionSystem.updatePlayerPosition({
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x: 0.25,
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y: 0,
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z: 0.25
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}, runtimeScene, {
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teleportPlayer: (target, link) => {
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dispatches.push(`${link.id}:${target.entityId}:${target.position.x}`);
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},
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toggleBrushVisibility: () => {
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dispatches.push("toggle");
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},
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playAnimation: () => { },
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stopAnimation: () => { },
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playSound: () => { },
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stopSound: () => { }
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});
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expect(dispatches).toEqual(["link-teleport:entity-teleport-main:8"]);
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});
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it("dispatches animation actions with the authored target model instance and clip", () => {
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const runtimeScene = createRuntimeSceneFixture();
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runtimeScene.interactionLinks = [
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createPlayAnimationInteractionLink({
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id: "link-play-animation",
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sourceEntityId: "entity-interactable-console",
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trigger: "click",
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targetModelInstanceId: "model-instance-animated",
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clipName: "Walk",
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loop: false
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}),
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createStopAnimationInteractionLink({
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id: "link-stop-animation",
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sourceEntityId: "entity-interactable-console",
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trigger: "click",
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targetModelInstanceId: "model-instance-animated"
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})
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];
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const interactionSystem = new RuntimeInteractionSystem();
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const dispatches = [];
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interactionSystem.dispatchClickInteraction("entity-interactable-console", runtimeScene, {
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teleportPlayer: () => {
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throw new Error("Teleport should not dispatch in this fixture.");
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},
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toggleBrushVisibility: () => {
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throw new Error("Visibility should not dispatch in this fixture.");
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},
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playAnimation: (instanceId, clipName, loop, link) => {
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dispatches.push(`${link.id}:${instanceId}:${clipName}:${loop === false ? "once" : "loop"}`);
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},
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stopAnimation: (instanceId, link) => {
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dispatches.push(`${link.id}:${instanceId}`);
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},
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playSound: () => { },
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stopSound: () => { }
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});
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expect(dispatches).toEqual([
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"link-play-animation:model-instance-animated:Walk:once",
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"link-stop-animation:model-instance-animated"
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]);
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});
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it("dispatches visibility actions only when exiting an occupied Trigger Volume", () => {
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const runtimeScene = createRuntimeSceneFixture();
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runtimeScene.interactionLinks = [
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createToggleVisibilityInteractionLink({
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id: "link-hide-door",
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sourceEntityId: "entity-trigger-main",
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trigger: "exit",
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targetBrushId: "brush-door",
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visible: false
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})
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];
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const interactionSystem = new RuntimeInteractionSystem();
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const dispatches = [];
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interactionSystem.updatePlayerPosition({
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x: 0,
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y: 0,
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z: 0
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}, runtimeScene, {
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teleportPlayer: () => {
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throw new Error("Teleport should not dispatch in this fixture.");
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},
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toggleBrushVisibility: (brushId, visible) => {
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dispatches.push({
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brushId,
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visible
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});
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},
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playAnimation: () => { },
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stopAnimation: () => { },
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playSound: () => { },
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stopSound: () => { }
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});
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interactionSystem.updatePlayerPosition({
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x: 3,
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y: 0,
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z: 0
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}, runtimeScene, {
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teleportPlayer: () => {
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throw new Error("Teleport should not dispatch in this fixture.");
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},
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toggleBrushVisibility: (brushId, visible) => {
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dispatches.push({
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brushId,
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visible
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});
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},
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playAnimation: () => { },
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stopAnimation: () => { },
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playSound: () => { },
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stopSound: () => { }
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});
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expect(dispatches).toEqual([
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{
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brushId: "brush-door",
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visible: false
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}
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]);
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});
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it("shows a click prompt only for enabled interactables with authored click links inside range", () => {
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const runtimeScene = createRuntimeSceneFixture();
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runtimeScene.interactionLinks = [
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createTeleportPlayerInteractionLink({
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id: "link-click-teleport",
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sourceEntityId: "entity-interactable-console",
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trigger: "click",
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targetEntityId: "entity-teleport-main"
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})
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];
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const interactionSystem = new RuntimeInteractionSystem();
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expect(interactionSystem.resolveClickInteractionPrompt({
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x: 0,
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y: 1.6,
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z: 0
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}, {
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x: 0,
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y: 0,
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z: 1
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}, runtimeScene)).toEqual({
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sourceEntityId: "entity-interactable-console",
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prompt: "Use Console",
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distance: expect.any(Number),
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range: 2
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});
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expect(interactionSystem.resolveClickInteractionPrompt({
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x: 0,
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y: 1.6,
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z: 0
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}, {
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x: 1,
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y: 0,
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z: 0
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}, runtimeScene)).toBeNull();
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});
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it("dispatches click actions for the targeted Interactable", () => {
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const runtimeScene = createRuntimeSceneFixture();
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runtimeScene.interactionLinks = [
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createTeleportPlayerInteractionLink({
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id: "link-click-teleport",
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sourceEntityId: "entity-interactable-console",
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trigger: "click",
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targetEntityId: "entity-teleport-main"
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})
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];
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const interactionSystem = new RuntimeInteractionSystem();
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const dispatches = [];
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interactionSystem.dispatchClickInteraction("entity-interactable-console", runtimeScene, {
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teleportPlayer: (target, link) => {
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dispatches.push(`${link.id}:${target.entityId}:${target.position.x}`);
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},
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toggleBrushVisibility: () => {
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throw new Error("Visibility should not dispatch for this click fixture.");
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},
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playAnimation: () => { },
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stopAnimation: () => { },
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playSound: () => { },
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stopSound: () => { }
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});
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expect(dispatches).toEqual(["link-click-teleport:entity-teleport-main:8"]);
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});
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it("dispatches play and stop sound actions for the targeted Sound Emitter", () => {
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const runtimeScene = createRuntimeSceneFixture();
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runtimeScene.interactionLinks = [
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createPlaySoundInteractionLink({
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id: "link-play-sound",
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sourceEntityId: "entity-interactable-console",
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trigger: "click",
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targetSoundEmitterId: "entity-sound-lobby"
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}),
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createStopSoundInteractionLink({
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id: "link-stop-sound",
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sourceEntityId: "entity-interactable-console",
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trigger: "click",
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targetSoundEmitterId: "entity-sound-lobby"
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})
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];
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const interactionSystem = new RuntimeInteractionSystem();
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const dispatches = [];
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interactionSystem.dispatchClickInteraction("entity-interactable-console", runtimeScene, {
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teleportPlayer: () => {
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throw new Error("Teleport should not dispatch in this fixture.");
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},
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toggleBrushVisibility: () => {
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throw new Error("Visibility should not dispatch in this fixture.");
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},
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playAnimation: () => {
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throw new Error("Animation should not dispatch in this fixture.");
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},
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stopAnimation: () => {
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throw new Error("Animation should not dispatch in this fixture.");
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},
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playSound: (soundEmitterId, link) => {
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dispatches.push(`${link.id}:${soundEmitterId}`);
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},
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stopSound: (soundEmitterId, link) => {
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dispatches.push(`${link.id}:${soundEmitterId}`);
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}
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});
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expect(dispatches).toEqual(["link-play-sound:entity-sound-lobby", "link-stop-sound:entity-sound-lobby"]);
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});
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});
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Block a user