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[add] playwright.config.js
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parent b23cb0dd32
commit 0b54fa14c9
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import { BasicShadowMap, DirectionalLight, HalfFloatType, Mesh, NoToneMapping, PCFShadowMap, PCFSoftShadowMap, PointLight, SpotLight, UnsignedByteType } from "three";
import { BloomEffect, DepthOfFieldEffect, EffectComposer, EffectPass, RenderPass, SMAAEffect, SMAAPreset, SSAOEffect, ToneMappingEffect, ToneMappingMode } from "postprocessing";
export function getAdvancedRenderingShadowMapType(shadowType) {
switch (shadowType) {
case "basic":
return BasicShadowMap;
case "pcf":
return PCFShadowMap;
case "pcfSoft":
return PCFSoftShadowMap;
}
}
export function getAdvancedRenderingToneMappingMode(mode) {
switch (mode) {
case "none":
return ToneMappingMode.LINEAR;
case "linear":
return ToneMappingMode.LINEAR;
case "reinhard":
return ToneMappingMode.REINHARD;
case "cineon":
return ToneMappingMode.CINEON;
case "acesFilmic":
return ToneMappingMode.ACES_FILMIC;
}
}
export function configureAdvancedRenderingRenderer(renderer, settings) {
renderer.shadowMap.enabled = settings.enabled && settings.shadows.enabled;
renderer.shadowMap.type = getAdvancedRenderingShadowMapType(settings.shadows.type);
renderer.toneMapping = NoToneMapping;
renderer.toneMappingExposure = settings.toneMapping.exposure;
}
export function createAdvancedRenderingComposer(renderer, scene, camera, settings) {
const composer = new EffectComposer(renderer, {
multisampling: 0,
frameBufferType: renderer.capabilities.isWebGL2 ? HalfFloatType : UnsignedByteType
});
composer.addPass(new RenderPass(scene, camera));
const effects = [];
if (settings.ambientOcclusion.enabled) {
effects.push(new SSAOEffect(camera, undefined, {
samples: settings.ambientOcclusion.samples,
radius: settings.ambientOcclusion.radius,
intensity: settings.ambientOcclusion.intensity
}));
}
if (settings.bloom.enabled) {
effects.push(new BloomEffect({
intensity: settings.bloom.intensity,
luminanceThreshold: settings.bloom.threshold,
radius: settings.bloom.radius
}));
}
if (settings.depthOfField.enabled) {
effects.push(new DepthOfFieldEffect(camera, {
focusDistance: settings.depthOfField.focusDistance,
focalLength: settings.depthOfField.focalLength,
bokehScale: settings.depthOfField.bokehScale
}));
}
effects.push(new ToneMappingEffect({
mode: getAdvancedRenderingToneMappingMode(settings.toneMapping.mode)
}));
effects.push(new SMAAEffect({
preset: SMAAPreset.MEDIUM
}));
composer.addPass(new EffectPass(camera, ...effects));
return composer;
}
export function applyAdvancedRenderingRenderableShadowFlags(root, enabled) {
root.traverse((object) => {
if (object.isMesh === true && object.userData.shadowIgnored !== true) {
const mesh = object;
mesh.castShadow = enabled;
mesh.receiveShadow = enabled;
}
});
}
export function applyAdvancedRenderingLightShadowFlags(root, settings) {
const shadowEnabled = settings.enabled && settings.shadows.enabled;
root.traverse((object) => {
if (object instanceof DirectionalLight || object instanceof PointLight || object instanceof SpotLight) {
object.castShadow = shadowEnabled;
object.shadow.bias = settings.shadows.bias;
object.shadow.mapSize.set(settings.shadows.mapSize, settings.shadows.mapSize);
}
});
}