Add test for invalid NPC collider eye height
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@@ -439,6 +439,19 @@ describe("validateSceneDocument", () => {
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actorId: "actor-town-guide",
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modelAssetId: modelAsset.id
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});
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const invalidColliderNpc = createNpcEntity({
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id: "entity-npc-invalid-collider",
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actorId: "actor-town-guard",
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collider: {
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mode: "box",
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eyeHeight: 2,
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boxSize: {
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x: 0.7,
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y: 1.2,
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z: 0.7
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}
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}
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});
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const validation = validateSceneDocument({
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...createEmptySceneDocument(),
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@@ -463,7 +476,8 @@ describe("validateSceneDocument", () => {
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entities: {
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[missingModelNpc.id]: missingModelNpc,
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[wrongKindModelNpc.id]: wrongKindModelNpc,
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[duplicateActorNpc.id]: duplicateActorNpc
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[duplicateActorNpc.id]: duplicateActorNpc,
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[invalidColliderNpc.id]: invalidColliderNpc
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}
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});
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@@ -480,6 +494,10 @@ describe("validateSceneDocument", () => {
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expect.objectContaining({
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code: "duplicate-npc-actor-id",
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path: "entities.entity-npc-duplicate.actorId"
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}),
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expect.objectContaining({
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code: "invalid-npc-eye-height",
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path: "entities.entity-npc-invalid-collider.collider.eyeHeight"
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})
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])
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);
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