Add climb action input state to player locomotion tests
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@@ -34,6 +34,7 @@ const FORWARD_INPUT: PlayerStartActionInputState = {
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jump: 0,
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jump: 0,
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sprint: 0,
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sprint: 0,
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crouch: 0,
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crouch: 0,
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climb: 0,
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interact: 0,
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interact: 0,
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clearTarget: 0,
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clearTarget: 0,
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pauseTime: 0
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pauseTime: 0
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