Add material resolution for road edges (left and right)
This commit is contained in:
@@ -1030,7 +1030,23 @@ function buildRuntimePath(
|
|||||||
terrainOffset: resolvedPath.terrainOffset,
|
terrainOffset: resolvedPath.terrainOffset,
|
||||||
road: {
|
road: {
|
||||||
...path.road,
|
...path.road,
|
||||||
material: resolveRuntimeMaterial(document, path.road.materialId)
|
material: resolveRuntimeMaterial(document, path.road.materialId),
|
||||||
|
edges: {
|
||||||
|
left: {
|
||||||
|
...path.road.edges.left,
|
||||||
|
material: resolveRuntimeMaterial(
|
||||||
|
document,
|
||||||
|
path.road.edges.left.materialId
|
||||||
|
)
|
||||||
|
},
|
||||||
|
right: {
|
||||||
|
...path.road.edges.right,
|
||||||
|
material: resolveRuntimeMaterial(
|
||||||
|
document,
|
||||||
|
path.road.edges.right.materialId
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
},
|
},
|
||||||
points: resolvedPath.points.map(buildRuntimePathPoint),
|
points: resolvedPath.points.map(buildRuntimePathPoint),
|
||||||
segments: resolvedPath.segments.map((segment) => ({
|
segments: resolvedPath.segments.map((segment) => ({
|
||||||
|
|||||||
Reference in New Issue
Block a user