Add material resolution for road edges (left and right)
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@@ -1030,7 +1030,23 @@ function buildRuntimePath(
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terrainOffset: resolvedPath.terrainOffset,
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road: {
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...path.road,
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material: resolveRuntimeMaterial(document, path.road.materialId)
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material: resolveRuntimeMaterial(document, path.road.materialId),
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edges: {
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left: {
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...path.road.edges.left,
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material: resolveRuntimeMaterial(
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document,
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path.road.edges.left.materialId
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)
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},
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right: {
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...path.road.edges.right,
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material: resolveRuntimeMaterial(
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document,
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path.road.edges.right.materialId
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)
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}
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}
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},
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points: resolvedPath.points.map(buildRuntimePathPoint),
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segments: resolvedPath.segments.map((segment) => ({
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