Include maxSpeed and bunny hop properties in player start movement template comparison

This commit is contained in:
2026-04-11 20:33:05 +02:00
parent a07b1081c2
commit 0972076e42

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@@ -898,6 +898,7 @@ export function arePlayerStartMovementTemplatesEqual(
return (
left.kind === right.kind &&
left.moveSpeed === right.moveSpeed &&
left.maxSpeed === right.maxSpeed &&
left.capabilities.jump === right.capabilities.jump &&
left.capabilities.sprint === right.capabilities.sprint &&
left.capabilities.crouch === right.capabilities.crouch &&
@@ -906,6 +907,8 @@ export function arePlayerStartMovementTemplatesEqual(
left.jump.coyoteTimeMs === right.jump.coyoteTimeMs &&
left.jump.variableHeight === right.jump.variableHeight &&
left.jump.maxHoldMs === right.jump.maxHoldMs &&
left.jump.bunnyHop === right.jump.bunnyHop &&
left.jump.bunnyHopBoost === right.jump.bunnyHopBoost &&
left.sprint.speedMultiplier === right.sprint.speedMultiplier &&
left.crouch.speedMultiplier === right.crouch.speedMultiplier
);