Include maxSpeed and bunny hop properties in player start movement template comparison
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@@ -898,6 +898,7 @@ export function arePlayerStartMovementTemplatesEqual(
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return (
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left.kind === right.kind &&
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left.moveSpeed === right.moveSpeed &&
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left.maxSpeed === right.maxSpeed &&
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left.capabilities.jump === right.capabilities.jump &&
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left.capabilities.sprint === right.capabilities.sprint &&
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left.capabilities.crouch === right.capabilities.crouch &&
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@@ -906,6 +907,8 @@ export function arePlayerStartMovementTemplatesEqual(
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left.jump.coyoteTimeMs === right.jump.coyoteTimeMs &&
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left.jump.variableHeight === right.jump.variableHeight &&
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left.jump.maxHoldMs === right.jump.maxHoldMs &&
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left.jump.bunnyHop === right.jump.bunnyHop &&
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left.jump.bunnyHopBoost === right.jump.bunnyHopBoost &&
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left.sprint.speedMultiplier === right.sprint.speedMultiplier &&
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left.crouch.speedMultiplier === right.crouch.speedMultiplier
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);
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