Update RunnerCanvas to use cameraSubmerged for underwater overlay and add tests
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@@ -11,6 +11,7 @@ export interface FirstPersonTelemetry {
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grounded: boolean;
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locomotionState: RuntimeLocomotionState;
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inWaterVolume: boolean;
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cameraSubmerged: boolean;
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inFogVolume: boolean;
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pointerLocked: boolean;
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spawn: RuntimeSpawnPoint;
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