Update RunnerCanvas to use cameraSubmerged for underwater overlay and add tests
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@@ -52,5 +52,5 @@ export function RunnerCanvas({ runtimeScene, projectAssets, loadedModelAssets, l
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useEffect(() => {
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hostRef.current?.setNavigationMode(navigationMode);
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}, [navigationMode]);
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return (_jsxs("div", { ref: containerRef, className: `runner-canvas ${navigationMode === "firstPerson" && firstPersonTelemetry?.inWaterVolume ? "runner-canvas--underwater" : ""}`, "data-testid": "runner-shell", "aria-label": "Built-in scene runner", style: createWorldBackgroundStyle(runtimeScene.world.background, runtimeScene.world.background.mode === "image" ? loadedImageAssets[runtimeScene.world.background.assetId]?.sourceUrl ?? null : null), children: [navigationMode === "firstPerson" && firstPersonTelemetry?.inWaterVolume ? _jsx("div", { className: "runner-canvas__underwater", "aria-hidden": "true" }) : null, navigationMode === "firstPerson" ? _jsx("div", { className: "runner-canvas__crosshair", "aria-hidden": "true" }) : null, navigationMode === "firstPerson" && interactionPrompt !== null ? (_jsxs("div", { className: "runner-canvas__prompt", "data-testid": "runner-interaction-prompt", role: "status", "aria-live": "polite", children: [_jsx("div", { className: "runner-canvas__prompt-badge", children: "Click" }), _jsx("div", { className: "runner-canvas__prompt-text", "data-testid": "runner-interaction-prompt-text", children: interactionPrompt.prompt }), _jsxs("div", { className: "runner-canvas__prompt-meta", "data-testid": "runner-interaction-prompt-meta", children: [interactionPrompt.distance.toFixed(1), "m away \u00B7 ", interactionPrompt.range.toFixed(1), "m range"] })] })) : null, runnerMessage === null ? null : (_jsxs("div", { className: "runner-canvas__fallback", role: "status", children: [_jsx("div", { className: "runner-canvas__fallback-title", children: "Runner Unavailable" }), _jsx("div", { children: runnerMessage })] }))] }));
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return (_jsxs("div", { ref: containerRef, className: `runner-canvas ${navigationMode === "firstPerson" && firstPersonTelemetry?.cameraSubmerged ? "runner-canvas--underwater" : ""}`, "data-testid": "runner-shell", "aria-label": "Built-in scene runner", style: createWorldBackgroundStyle(runtimeScene.world.background, runtimeScene.world.background.mode === "image" ? loadedImageAssets[runtimeScene.world.background.assetId]?.sourceUrl ?? null : null), children: [navigationMode === "firstPerson" && firstPersonTelemetry?.cameraSubmerged ? _jsx("div", { className: "runner-canvas__underwater", "aria-hidden": "true" }) : null, navigationMode === "firstPerson" ? _jsx("div", { className: "runner-canvas__crosshair", "aria-hidden": "true" }) : null, navigationMode === "firstPerson" && interactionPrompt !== null ? (_jsxs("div", { className: "runner-canvas__prompt", "data-testid": "runner-interaction-prompt", role: "status", "aria-live": "polite", children: [_jsx("div", { className: "runner-canvas__prompt-badge", children: "Click" }), _jsx("div", { className: "runner-canvas__prompt-text", "data-testid": "runner-interaction-prompt-text", children: interactionPrompt.prompt }), _jsxs("div", { className: "runner-canvas__prompt-meta", "data-testid": "runner-interaction-prompt-meta", children: [interactionPrompt.distance.toFixed(1), "m away \u00B7 ", interactionPrompt.range.toFixed(1), "m range"] })] })) : null, runnerMessage === null ? null : (_jsxs("div", { className: "runner-canvas__fallback", role: "status", children: [_jsx("div", { className: "runner-canvas__fallback-title", children: "Runner Unavailable" }), _jsx("div", { children: runnerMessage })] }))] }));
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}
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@@ -92,7 +92,7 @@ export function RunnerCanvas({
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return (
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<div
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ref={containerRef}
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className={`runner-canvas ${navigationMode === "firstPerson" && firstPersonTelemetry?.inWaterVolume ? "runner-canvas--underwater" : ""}`}
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className={`runner-canvas ${navigationMode === "firstPerson" && firstPersonTelemetry?.cameraSubmerged ? "runner-canvas--underwater" : ""}`}
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data-testid="runner-shell"
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aria-label="Built-in scene runner"
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style={createWorldBackgroundStyle(
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@@ -100,7 +100,7 @@ export function RunnerCanvas({
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runtimeScene.world.background.mode === "image" ? loadedImageAssets[runtimeScene.world.background.assetId]?.sourceUrl ?? null : null
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)}
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>
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{navigationMode === "firstPerson" && firstPersonTelemetry?.inWaterVolume ? <div className="runner-canvas__underwater" aria-hidden="true" /> : null}
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{navigationMode === "firstPerson" && firstPersonTelemetry?.cameraSubmerged ? <div className="runner-canvas__underwater" aria-hidden="true" /> : null}
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{navigationMode === "firstPerson" ? <div className="runner-canvas__crosshair" aria-hidden="true" /> : null}
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{navigationMode === "firstPerson" && interactionPrompt !== null ? (
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<div className="runner-canvas__prompt" data-testid="runner-interaction-prompt" role="status" aria-live="polite">
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@@ -176,14 +176,17 @@ export class FirstPersonNavigationController {
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if (this.context === null) {
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return;
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}
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const eyePosition = toEyePosition(this.feetPosition, getFirstPersonPlayerEyeHeight(this.context.getRuntimeScene().playerCollider));
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const cameraVolumeState = this.context.resolvePlayerVolumeState(eyePosition);
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this.context.setFirstPersonTelemetry({
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feetPosition: {
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...this.feetPosition
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},
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eyePosition: toEyePosition(this.feetPosition, getFirstPersonPlayerEyeHeight(this.context.getRuntimeScene().playerCollider)),
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eyePosition,
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grounded: this.grounded,
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locomotionState: this.locomotionState,
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inWaterVolume: this.inWaterVolume,
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cameraSubmerged: cameraVolumeState.inWater,
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inFogVolume: this.inFogVolume,
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pointerLocked: this.pointerLocked,
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spawn: this.context.getRuntimeScene().spawn
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@@ -209,14 +209,18 @@ export class FirstPersonNavigationController implements NavigationController {
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return;
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}
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const eyePosition = toEyePosition(this.feetPosition, getFirstPersonPlayerEyeHeight(this.context.getRuntimeScene().playerCollider));
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const cameraVolumeState = this.context.resolvePlayerVolumeState(eyePosition);
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this.context.setFirstPersonTelemetry({
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feetPosition: {
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...this.feetPosition
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},
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eyePosition: toEyePosition(this.feetPosition, getFirstPersonPlayerEyeHeight(this.context.getRuntimeScene().playerCollider)),
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eyePosition,
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grounded: this.grounded,
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locomotionState: this.locomotionState,
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inWaterVolume: this.inWaterVolume,
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cameraSubmerged: cameraVolumeState.inWater,
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inFogVolume: this.inFogVolume,
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pointerLocked: this.pointerLocked,
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spawn: this.context.getRuntimeScene().spawn
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@@ -11,6 +11,7 @@ export interface FirstPersonTelemetry {
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grounded: boolean;
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locomotionState: RuntimeLocomotionState;
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inWaterVolume: boolean;
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cameraSubmerged: boolean;
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inFogVolume: boolean;
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pointerLocked: boolean;
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spawn: RuntimeSpawnPoint;
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