Architect: Implement dedicated editor simulation controller, advanced rendering layers, and shared runtime schedule synchronization
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10
testing.md
10
testing.md
@@ -48,9 +48,10 @@ Highest-priority confidence areas:
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10. spatial audio and interaction basics
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11. critical regressions caught in CI
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12. project-time/day-phase determinism where time-driven runtime systems exist
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13. control-surface effect resolution and execution across actor/entity/interaction/scene targets
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14. scheduler/routine resolution from time + authored rules, and later from time + flags + scene context
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15. dialogue library, dialogue start sources, and runtime dialogue overlay correctness
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13. editor simulation controller and viewport simulation frame/base synchronization correctness
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14. control-surface effect resolution and execution across actor/entity/interaction/scene targets
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15. scheduler/routine resolution from time + authored rules, and later from time + flags + scene context
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16. dialogue library, dialogue start sources, and runtime dialogue overlay correctness
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---
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@@ -261,6 +262,7 @@ Use for:
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- browser API edge behavior
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- audio unlock flows where practical
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- pointer lock flows where practical
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- viewport overlay transport controls and hold-to-repeat behavior where practical
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Examples:
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@@ -361,6 +363,8 @@ Manual QA is required for:
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- transform ergonomics
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- texture workflow speed
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- runtime movement feel
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- pointer lock and targeting feel
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- editor project-time playback responsiveness
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- browser UX polish
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- spatial audio perception
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