Architect: Implement dedicated editor simulation controller, advanced rendering layers, and shared runtime schedule synchronization

This commit is contained in:
2026-04-28 03:28:55 +02:00
parent 0df775fea4
commit 07e6d4af7f
5 changed files with 130 additions and 11 deletions

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@@ -48,9 +48,10 @@ Highest-priority confidence areas:
10. spatial audio and interaction basics
11. critical regressions caught in CI
12. project-time/day-phase determinism where time-driven runtime systems exist
13. control-surface effect resolution and execution across actor/entity/interaction/scene targets
14. scheduler/routine resolution from time + authored rules, and later from time + flags + scene context
15. dialogue library, dialogue start sources, and runtime dialogue overlay correctness
13. editor simulation controller and viewport simulation frame/base synchronization correctness
14. control-surface effect resolution and execution across actor/entity/interaction/scene targets
15. scheduler/routine resolution from time + authored rules, and later from time + flags + scene context
16. dialogue library, dialogue start sources, and runtime dialogue overlay correctness
---
@@ -261,6 +262,7 @@ Use for:
- browser API edge behavior
- audio unlock flows where practical
- pointer lock flows where practical
- viewport overlay transport controls and hold-to-repeat behavior where practical
Examples:
@@ -361,6 +363,8 @@ Manual QA is required for:
- transform ergonomics
- texture workflow speed
- runtime movement feel
- pointer lock and targeting feel
- editor project-time playback responsiveness
- browser UX polish
- spatial audio perception