Import createIdleRuntimeLocomotionState in player-locomotion.test.ts
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@@ -7,6 +7,7 @@ import type {
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PlayerGroundProbeResult,
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PlayerGroundProbeResult,
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ResolvedPlayerMotion
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ResolvedPlayerMotion
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} from "../../src/runtime-three/player-collision";
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} from "../../src/runtime-three/player-collision";
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import { createIdleRuntimeLocomotionState } from "../../src/runtime-three/player-locomotion";
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import { stepPlayerLocomotion } from "../../src/runtime-three/player-locomotion";
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import { stepPlayerLocomotion } from "../../src/runtime-three/player-locomotion";
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import type { PlayerStartActionInputState } from "../../src/runtime-three/player-input-bindings";
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import type { PlayerStartActionInputState } from "../../src/runtime-three/player-input-bindings";
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import type { RuntimePlayerMovement } from "../../src/runtime-three/runtime-scene-build";
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import type { RuntimePlayerMovement } from "../../src/runtime-three/runtime-scene-build";
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