Update runtime interaction tests to set targetable to false
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@@ -209,6 +209,7 @@ function createRuntimeNpcFixture(options: {
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actorId: `${options.entityId}-actor`,
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actorId: `${options.entityId}-actor`,
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name: undefined,
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name: undefined,
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visible: true,
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visible: true,
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targetable: false,
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position,
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position,
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yawDegrees: 0,
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yawDegrees: 0,
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scale: DEFAULT_NPC_SCALE,
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scale: DEFAULT_NPC_SCALE,
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@@ -1183,6 +1184,7 @@ describe("RuntimeInteractionSystem", () => {
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actorId: "actor-merchant",
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actorId: "actor-merchant",
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name: "Merchant",
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name: "Merchant",
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visible: true,
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visible: true,
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targetable: false,
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position: {
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position: {
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x: 0,
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x: 0,
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y: 1,
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y: 1,
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