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[change] tests/unit/first-person-navigation-controller.test.ts
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@@ -428,6 +428,152 @@ describe("FirstPersonNavigationController", () => {
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});
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});
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});
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});
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it("enters and holds a ledge grab when upper-body reach finds a higher edge", () => {
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const { context } = createFirstPersonLedgeGrabContext();
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const controller = new FirstPersonNavigationController();
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controller.activate(context);
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
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controller.update(0.05);
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const ledgeTelemetry =
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context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
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expect(ledgeTelemetry?.locomotionState.locomotionMode).toBe("ledgeGrab");
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expect(ledgeTelemetry?.locomotionState.verticalVelocity).toBe(0);
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expect(ledgeTelemetry?.grounded).toBe(false);
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
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controller.update(0.5);
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const heldTelemetry =
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context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
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expect(heldTelemetry?.locomotionState.locomotionMode).toBe("ledgeGrab");
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expect(heldTelemetry?.locomotionState.verticalVelocity).toBe(0);
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expect(heldTelemetry?.feetPosition.y).toBeCloseTo(
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ledgeTelemetry?.feetPosition.y ?? 0
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);
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controller.deactivate(context, {
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releasePointerLock: false
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});
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});
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it("mantles from a first-person ledge grab when jump is pressed", () => {
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const topY = 2;
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const { context } = createFirstPersonLedgeGrabContext(topY);
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const controller = new FirstPersonNavigationController();
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controller.activate(context);
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
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controller.update(0.05);
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "Space" }));
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controller.update(0.05);
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const telemetry =
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context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
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expect(telemetry?.locomotionState.locomotionMode).toBe("grounded");
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expect(telemetry?.feetPosition.y).toBeCloseTo(topY);
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expect(telemetry?.locomotionState.verticalVelocity).toBe(0);
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "Space" }));
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controller.deactivate(context, {
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releasePointerLock: false
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});
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});
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it("drops from a first-person ledge grab when moving away", () => {
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const { context } = createFirstPersonLedgeGrabContext();
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const controller = new FirstPersonNavigationController();
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controller.activate(context);
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
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controller.update(0.05);
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyS" }));
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controller.update(0.05);
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const telemetry =
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context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
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expect(telemetry?.locomotionState.locomotionMode).toBe("airborne");
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expect(telemetry?.locomotionState.airborneKind).toBe("falling");
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expect(telemetry?.locomotionState.verticalVelocity).toBe(0);
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyS" }));
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controller.deactivate(context, {
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releasePointerLock: false
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});
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});
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it("does not ledge grab when first-person movement is not blocked into the ledge", () => {
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const topY = 2;
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-walk-off-no-ledge-grab",
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position: {
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x: 0,
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y: 1,
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z: 0
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}
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});
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const { context } = createRuntimeControllerContext(
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playerStart,
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(feetPosition, motion) => ({
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feetPosition: {
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x: feetPosition.x + motion.x,
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y: feetPosition.y + motion.y,
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z: feetPosition.z + motion.z
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},
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grounded: false,
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collisionCount: 0,
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groundCollisionNormal: null,
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collidedAxes: {
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x: false,
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y: false,
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z: false
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}
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}),
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{
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probePlayerGround: (feetPosition) => {
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const distance = feetPosition.y - topY;
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return feetPosition.z > 0.1 && distance >= 0 && distance <= 0.6
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? {
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grounded: true,
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distance,
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normal: { x: 0, y: 1, z: 0 },
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slopeDegrees: 0
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}
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: {
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grounded: false,
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distance: null,
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normal: null,
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slopeDegrees: null
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};
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},
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canOccupyPlayerShape: () => true
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}
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);
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const controller = new FirstPersonNavigationController();
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controller.activate(context);
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
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controller.update(0.05);
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const telemetry =
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context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
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expect(telemetry?.locomotionState.locomotionMode).toBe("airborne");
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
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controller.deactivate(context, {
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releasePointerLock: false
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});
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});
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it("enters climbing when first-person movement runs into a climbable face", () => {
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it("enters climbing when first-person movement runs into a climbable face", () => {
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const { context } = createRuntimeControllerContext(
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const { context } = createRuntimeControllerContext(
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createPlayerStartEntity({
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createPlayerStartEntity({
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