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[change] tests/unit/first-person-navigation-controller.test.ts
This commit is contained in:
2026-05-01 16:51:20 +02:00
parent 53d849efd2
commit 029bb8980a

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@@ -428,6 +428,152 @@ describe("FirstPersonNavigationController", () => {
});
});
it("enters and holds a ledge grab when upper-body reach finds a higher edge", () => {
const { context } = createFirstPersonLedgeGrabContext();
const controller = new FirstPersonNavigationController();
controller.activate(context);
window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
controller.update(0.05);
const ledgeTelemetry =
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
expect(ledgeTelemetry?.locomotionState.locomotionMode).toBe("ledgeGrab");
expect(ledgeTelemetry?.locomotionState.verticalVelocity).toBe(0);
expect(ledgeTelemetry?.grounded).toBe(false);
window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
controller.update(0.5);
const heldTelemetry =
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
expect(heldTelemetry?.locomotionState.locomotionMode).toBe("ledgeGrab");
expect(heldTelemetry?.locomotionState.verticalVelocity).toBe(0);
expect(heldTelemetry?.feetPosition.y).toBeCloseTo(
ledgeTelemetry?.feetPosition.y ?? 0
);
controller.deactivate(context, {
releasePointerLock: false
});
});
it("mantles from a first-person ledge grab when jump is pressed", () => {
const topY = 2;
const { context } = createFirstPersonLedgeGrabContext(topY);
const controller = new FirstPersonNavigationController();
controller.activate(context);
window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
controller.update(0.05);
window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
window.dispatchEvent(new KeyboardEvent("keydown", { code: "Space" }));
controller.update(0.05);
const telemetry =
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
expect(telemetry?.locomotionState.locomotionMode).toBe("grounded");
expect(telemetry?.feetPosition.y).toBeCloseTo(topY);
expect(telemetry?.locomotionState.verticalVelocity).toBe(0);
window.dispatchEvent(new KeyboardEvent("keyup", { code: "Space" }));
controller.deactivate(context, {
releasePointerLock: false
});
});
it("drops from a first-person ledge grab when moving away", () => {
const { context } = createFirstPersonLedgeGrabContext();
const controller = new FirstPersonNavigationController();
controller.activate(context);
window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
controller.update(0.05);
window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyS" }));
controller.update(0.05);
const telemetry =
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
expect(telemetry?.locomotionState.locomotionMode).toBe("airborne");
expect(telemetry?.locomotionState.airborneKind).toBe("falling");
expect(telemetry?.locomotionState.verticalVelocity).toBe(0);
window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyS" }));
controller.deactivate(context, {
releasePointerLock: false
});
});
it("does not ledge grab when first-person movement is not blocked into the ledge", () => {
const topY = 2;
const playerStart = createPlayerStartEntity({
id: "entity-player-start-walk-off-no-ledge-grab",
position: {
x: 0,
y: 1,
z: 0
}
});
const { context } = createRuntimeControllerContext(
playerStart,
(feetPosition, motion) => ({
feetPosition: {
x: feetPosition.x + motion.x,
y: feetPosition.y + motion.y,
z: feetPosition.z + motion.z
},
grounded: false,
collisionCount: 0,
groundCollisionNormal: null,
collidedAxes: {
x: false,
y: false,
z: false
}
}),
{
probePlayerGround: (feetPosition) => {
const distance = feetPosition.y - topY;
return feetPosition.z > 0.1 && distance >= 0 && distance <= 0.6
? {
grounded: true,
distance,
normal: { x: 0, y: 1, z: 0 },
slopeDegrees: 0
}
: {
grounded: false,
distance: null,
normal: null,
slopeDegrees: null
};
},
canOccupyPlayerShape: () => true
}
);
const controller = new FirstPersonNavigationController();
controller.activate(context);
window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
controller.update(0.05);
const telemetry =
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
expect(telemetry?.locomotionState.locomotionMode).toBe("airborne");
window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
controller.deactivate(context, {
releasePointerLock: false
});
});
it("enters climbing when first-person movement runs into a climbable face", () => {
const { context } = createRuntimeControllerContext(
createPlayerStartEntity({