auto-git:
[change] tests/unit/first-person-navigation-controller.test.ts
This commit is contained in:
@@ -428,6 +428,152 @@ describe("FirstPersonNavigationController", () => {
|
||||
});
|
||||
});
|
||||
|
||||
it("enters and holds a ledge grab when upper-body reach finds a higher edge", () => {
|
||||
const { context } = createFirstPersonLedgeGrabContext();
|
||||
const controller = new FirstPersonNavigationController();
|
||||
|
||||
controller.activate(context);
|
||||
window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
|
||||
controller.update(0.05);
|
||||
|
||||
const ledgeTelemetry =
|
||||
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
|
||||
|
||||
expect(ledgeTelemetry?.locomotionState.locomotionMode).toBe("ledgeGrab");
|
||||
expect(ledgeTelemetry?.locomotionState.verticalVelocity).toBe(0);
|
||||
expect(ledgeTelemetry?.grounded).toBe(false);
|
||||
|
||||
window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
|
||||
controller.update(0.5);
|
||||
|
||||
const heldTelemetry =
|
||||
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
|
||||
|
||||
expect(heldTelemetry?.locomotionState.locomotionMode).toBe("ledgeGrab");
|
||||
expect(heldTelemetry?.locomotionState.verticalVelocity).toBe(0);
|
||||
expect(heldTelemetry?.feetPosition.y).toBeCloseTo(
|
||||
ledgeTelemetry?.feetPosition.y ?? 0
|
||||
);
|
||||
|
||||
controller.deactivate(context, {
|
||||
releasePointerLock: false
|
||||
});
|
||||
});
|
||||
|
||||
it("mantles from a first-person ledge grab when jump is pressed", () => {
|
||||
const topY = 2;
|
||||
const { context } = createFirstPersonLedgeGrabContext(topY);
|
||||
const controller = new FirstPersonNavigationController();
|
||||
|
||||
controller.activate(context);
|
||||
window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
|
||||
controller.update(0.05);
|
||||
window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
|
||||
window.dispatchEvent(new KeyboardEvent("keydown", { code: "Space" }));
|
||||
controller.update(0.05);
|
||||
|
||||
const telemetry =
|
||||
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
|
||||
|
||||
expect(telemetry?.locomotionState.locomotionMode).toBe("grounded");
|
||||
expect(telemetry?.feetPosition.y).toBeCloseTo(topY);
|
||||
expect(telemetry?.locomotionState.verticalVelocity).toBe(0);
|
||||
|
||||
window.dispatchEvent(new KeyboardEvent("keyup", { code: "Space" }));
|
||||
controller.deactivate(context, {
|
||||
releasePointerLock: false
|
||||
});
|
||||
});
|
||||
|
||||
it("drops from a first-person ledge grab when moving away", () => {
|
||||
const { context } = createFirstPersonLedgeGrabContext();
|
||||
const controller = new FirstPersonNavigationController();
|
||||
|
||||
controller.activate(context);
|
||||
window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
|
||||
controller.update(0.05);
|
||||
window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
|
||||
window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyS" }));
|
||||
controller.update(0.05);
|
||||
|
||||
const telemetry =
|
||||
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
|
||||
|
||||
expect(telemetry?.locomotionState.locomotionMode).toBe("airborne");
|
||||
expect(telemetry?.locomotionState.airborneKind).toBe("falling");
|
||||
expect(telemetry?.locomotionState.verticalVelocity).toBe(0);
|
||||
|
||||
window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyS" }));
|
||||
controller.deactivate(context, {
|
||||
releasePointerLock: false
|
||||
});
|
||||
});
|
||||
|
||||
it("does not ledge grab when first-person movement is not blocked into the ledge", () => {
|
||||
const topY = 2;
|
||||
const playerStart = createPlayerStartEntity({
|
||||
id: "entity-player-start-walk-off-no-ledge-grab",
|
||||
position: {
|
||||
x: 0,
|
||||
y: 1,
|
||||
z: 0
|
||||
}
|
||||
});
|
||||
const { context } = createRuntimeControllerContext(
|
||||
playerStart,
|
||||
(feetPosition, motion) => ({
|
||||
feetPosition: {
|
||||
x: feetPosition.x + motion.x,
|
||||
y: feetPosition.y + motion.y,
|
||||
z: feetPosition.z + motion.z
|
||||
},
|
||||
grounded: false,
|
||||
collisionCount: 0,
|
||||
groundCollisionNormal: null,
|
||||
collidedAxes: {
|
||||
x: false,
|
||||
y: false,
|
||||
z: false
|
||||
}
|
||||
}),
|
||||
{
|
||||
probePlayerGround: (feetPosition) => {
|
||||
const distance = feetPosition.y - topY;
|
||||
|
||||
return feetPosition.z > 0.1 && distance >= 0 && distance <= 0.6
|
||||
? {
|
||||
grounded: true,
|
||||
distance,
|
||||
normal: { x: 0, y: 1, z: 0 },
|
||||
slopeDegrees: 0
|
||||
}
|
||||
: {
|
||||
grounded: false,
|
||||
distance: null,
|
||||
normal: null,
|
||||
slopeDegrees: null
|
||||
};
|
||||
},
|
||||
canOccupyPlayerShape: () => true
|
||||
}
|
||||
);
|
||||
const controller = new FirstPersonNavigationController();
|
||||
|
||||
controller.activate(context);
|
||||
window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
|
||||
controller.update(0.05);
|
||||
|
||||
const telemetry =
|
||||
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
|
||||
|
||||
expect(telemetry?.locomotionState.locomotionMode).toBe("airborne");
|
||||
|
||||
window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
|
||||
controller.deactivate(context, {
|
||||
releasePointerLock: false
|
||||
});
|
||||
});
|
||||
|
||||
it("enters climbing when first-person movement runs into a climbable face", () => {
|
||||
const { context } = createRuntimeControllerContext(
|
||||
createPlayerStartEntity({
|
||||
|
||||
Reference in New Issue
Block a user