Add tests for playAnimation interaction link validation and runtime dispatch

This commit is contained in:
2026-04-02 19:20:15 +02:00
parent 74e7be5073
commit 026ed6fb57
3 changed files with 128 additions and 5 deletions

View File

@@ -1,6 +1,11 @@
import { describe, expect, it } from "vitest";
import { createTeleportPlayerInteractionLink, createToggleVisibilityInteractionLink } from "../../src/interactions/interaction-links";
import {
createPlayAnimationInteractionLink,
createTeleportPlayerInteractionLink,
createToggleVisibilityInteractionLink,
createStopAnimationInteractionLink
} from "../../src/interactions/interaction-links";
import { RuntimeInteractionSystem } from "../../src/runtime-three/runtime-interaction-system";
import type { RuntimeSceneDefinition } from "../../src/runtime-three/runtime-scene-build";
@@ -28,6 +33,10 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
brushes: [],
colliders: [],
sceneBounds: null,
localLights: {
pointLights: [],
spotLights: []
},
modelInstances: [],
entities: {
playerStarts: [],
@@ -155,6 +164,49 @@ describe("RuntimeInteractionSystem", () => {
expect(dispatches).toEqual(["link-teleport:entity-teleport-main:8"]);
});
it("dispatches animation actions with the authored target model instance and clip", () => {
const runtimeScene = createRuntimeSceneFixture();
runtimeScene.interactionLinks = [
createPlayAnimationInteractionLink({
id: "link-play-animation",
sourceEntityId: "entity-interactable-console",
trigger: "click",
targetModelInstanceId: "model-instance-animated",
clipName: "Walk",
loop: false
}),
createStopAnimationInteractionLink({
id: "link-stop-animation",
sourceEntityId: "entity-interactable-console",
trigger: "click",
targetModelInstanceId: "model-instance-animated"
})
];
const interactionSystem = new RuntimeInteractionSystem();
const dispatches: string[] = [];
interactionSystem.dispatchClickInteraction("entity-interactable-console", runtimeScene, {
teleportPlayer: () => {
throw new Error("Teleport should not dispatch in this fixture.");
},
toggleBrushVisibility: () => {
throw new Error("Visibility should not dispatch in this fixture.");
},
playAnimation: (instanceId, clipName, loop, link) => {
dispatches.push(`${link.id}:${instanceId}:${clipName}:${loop === false ? "once" : "loop"}`);
},
stopAnimation: (instanceId, link) => {
dispatches.push(`${link.id}:${instanceId}`);
}
});
expect(dispatches).toEqual([
"link-play-animation:model-instance-animated:Walk:once",
"link-stop-animation:model-instance-animated"
]);
});
it("dispatches visibility actions only when exiting an occupied Trigger Volume", () => {
const runtimeScene = createRuntimeSceneFixture();
runtimeScene.interactionLinks = [