Expand terrain mesh generation tests and update layer weight summation logic
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@@ -90,18 +90,34 @@ describe("terrain mesh generation", () => {
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expect.closeTo(0.2, 5),
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expect.closeTo(0.3, 5),
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expect.closeTo(0.1, 5),
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0,
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0,
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0,
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0,
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expect.closeTo(0.5, 5),
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expect.closeTo(0, 5),
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expect.closeTo(0.5, 5),
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expect.closeTo(0, 5),
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0,
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0,
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0,
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0,
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expect.closeTo(0.7, 5),
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expect.closeTo(0.1, 5),
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expect.closeTo(0.1, 5),
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expect.closeTo(0.1, 5),
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0,
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0,
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0,
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0,
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expect.closeTo(0.25, 5),
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expect.closeTo(0.25, 5),
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expect.closeTo(0.25, 5),
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expect.closeTo(0.25, 5)
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expect.closeTo(0.25, 5),
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0,
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0,
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0,
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0
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]);
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});
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@@ -208,13 +224,17 @@ describe("terrain mesh generation", () => {
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for (
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let offset = 0;
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offset < level!.layerWeights.length;
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offset += 4
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offset += 8
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) {
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const sum =
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level!.layerWeights[offset]! +
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level!.layerWeights[offset + 1]! +
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level!.layerWeights[offset + 2]! +
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level!.layerWeights[offset + 3]!;
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level!.layerWeights[offset + 3]! +
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level!.layerWeights[offset + 4]! +
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level!.layerWeights[offset + 5]! +
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level!.layerWeights[offset + 6]! +
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level!.layerWeights[offset + 7]!;
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expect(sum).toBeCloseTo(1, 5);
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}
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