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webeditor3d/src/document/world-settings.ts

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import { DEFAULT_SUN_DIRECTION, type Vec3 } from "../core/vector";
export type WorldBackgroundMode = "solid" | "verticalGradient" | "image";
export interface WorldSolidBackgroundSettings {
mode: "solid";
colorHex: string;
}
export interface WorldVerticalGradientBackgroundSettings {
mode: "verticalGradient";
topColorHex: string;
bottomColorHex: string;
}
export interface WorldImageBackgroundSettings {
mode: "image";
assetId: string;
}
export type WorldBackgroundSettings =
| WorldSolidBackgroundSettings
| WorldVerticalGradientBackgroundSettings
| WorldImageBackgroundSettings;
export interface WorldAmbientLightSettings {
colorHex: string;
intensity: number;
}
export interface WorldSunLightSettings {
colorHex: string;
intensity: number;
direction: Vec3;
}
export interface WorldSettings {
background: WorldBackgroundSettings;
ambientLight: WorldAmbientLightSettings;
sunLight: WorldSunLightSettings;
}
const DEFAULT_GRADIENT_BOTTOM_COLOR = "#141a22";
export function createDefaultWorldSettings(): WorldSettings {
return {
background: {
mode: "solid",
colorHex: "#2f3947"
},
ambientLight: {
colorHex: "#f7f1e8",
intensity: 1
},
sunLight: {
colorHex: "#fff1d5",
intensity: 1.75,
direction: {
...DEFAULT_SUN_DIRECTION
}
}
};
}
export function isHexColorString(value: string): boolean {
return /^#[0-9a-f]{6}$/i.test(value);
}
export function isWorldBackgroundMode(value: unknown): value is WorldBackgroundMode {
return value === "solid" || value === "verticalGradient" || value === "image";
}
export function cloneWorldBackgroundSettings(background: WorldBackgroundSettings): WorldBackgroundSettings {
if (background.mode === "solid") {
return {
mode: "solid",
colorHex: background.colorHex
};
}
if (background.mode === "verticalGradient") {
return {
mode: "verticalGradient",
topColorHex: background.topColorHex,
bottomColorHex: background.bottomColorHex
};
}
return {
mode: "image",
assetId: background.assetId
};
}
export function cloneWorldSettings(world: WorldSettings): WorldSettings {
return {
background: cloneWorldBackgroundSettings(world.background),
ambientLight: {
...world.ambientLight
},
sunLight: {
...world.sunLight,
direction: {
...world.sunLight.direction
}
}
};
}
export function areWorldBackgroundSettingsEqual(left: WorldBackgroundSettings, right: WorldBackgroundSettings): boolean {
if (left.mode !== right.mode) {
return false;
}
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if (left.mode === "solid" && right.mode === "solid") {
return left.colorHex === right.colorHex;
}
if (left.mode === "verticalGradient" && right.mode === "verticalGradient") {
return left.topColorHex === right.topColorHex && left.bottomColorHex === right.bottomColorHex;
}
return left.mode === "image" && right.mode === "image" && left.assetId === right.assetId;
}
export function areWorldSettingsEqual(left: WorldSettings, right: WorldSettings): boolean {
return (
areWorldBackgroundSettingsEqual(left.background, right.background) &&
left.ambientLight.colorHex === right.ambientLight.colorHex &&
left.ambientLight.intensity === right.ambientLight.intensity &&
left.sunLight.colorHex === right.sunLight.colorHex &&
left.sunLight.intensity === right.sunLight.intensity &&
left.sunLight.direction.x === right.sunLight.direction.x &&
left.sunLight.direction.y === right.sunLight.direction.y &&
left.sunLight.direction.z === right.sunLight.direction.z
);
}
export function changeWorldBackgroundMode(
background: WorldBackgroundSettings,
mode: WorldBackgroundMode,
imageAssetId?: string
): WorldBackgroundSettings {
if (background.mode === mode) {
return cloneWorldBackgroundSettings(background);
}
if (mode === "solid") {
return {
mode: "solid",
colorHex: background.mode === "verticalGradient" ? background.topColorHex : background.colorHex
};
}
if (mode === "image") {
if (background.mode === "image") {
return cloneWorldBackgroundSettings(background);
}
if (imageAssetId === undefined || imageAssetId.trim().length === 0) {
throw new Error("An image asset must be selected to use an image background.");
}
return {
mode: "image",
assetId: imageAssetId
};
}
return {
mode: "verticalGradient",
topColorHex: background.mode === "solid" ? background.colorHex : background.topColorHex,
bottomColorHex: DEFAULT_GRADIENT_BOTTOM_COLOR
};
}