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webeditor3d/tests/domain/terrains.test.ts

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import { describe, expect, it } from "vitest";
import {
getTerrainPaintWeightSampleOffset,
resizeTerrainGrid,
createTerrain
} from "../../src/document/terrains";
describe("terrain grid resizing", () => {
it("keeps terrain centered while bilinearly resampling heights and paint weights", () => {
const terrain = createTerrain({
id: "terrain-resample-main",
position: {
x: 0,
y: 1,
z: 0
},
sampleCountX: 2,
sampleCountZ: 2,
cellSize: 1,
heights: [0, 2, 4, 6],
paintWeights: [
0,
0,
0,
0.6,
0,
0,
0,
0.5,
0,
0,
0,
0.25
]
});
const resizedTerrain = resizeTerrainGrid(terrain, {
sampleCountX: 3,
sampleCountZ: 3,
cellSize: 1
});
const centerOffset = getTerrainPaintWeightSampleOffset(resizedTerrain, 1, 1);
expect(resizedTerrain.position).toEqual({
x: -0.5,
y: 1,
z: -0.5
});
expect(resizedTerrain.sampleCountX).toBe(3);
expect(resizedTerrain.sampleCountZ).toBe(3);
expect(resizedTerrain.heights[4]).toBeCloseTo(3);
expect(resizedTerrain.paintWeights[centerOffset]).toBeCloseTo(0.15);
expect(resizedTerrain.paintWeights[centerOffset + 1]).toBeCloseTo(0.125);
expect(resizedTerrain.paintWeights[centerOffset + 2]).toBeCloseTo(0.0625);
expect(terrain.position).toEqual({
x: 0,
y: 1,
z: 0
});
expect(terrain.heights).toEqual([0, 2, 4, 6]);
});
});