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webeditor3d/tests/serialization/project-package.test.ts

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import path from "node:path";
import { readFile } from "node:fs/promises";
import { strToU8, unzipSync, Zip, ZipDeflate } from "fflate";
import { afterEach, describe, expect, it, vi } from "vitest";
import { loadAudioAssetFromStorage } from "../../src/assets/audio-assets";
import {
loadModelAssetFromStorage,
importModelAssetFromFiles
} from "../../src/assets/gltf-model-import";
import { loadImageAssetFromStorage } from "../../src/assets/image-assets";
import { createModelInstance } from "../../src/assets/model-instances";
import {
createInMemoryProjectAssetStorage,
type ProjectAssetStorage
} from "../../src/assets/project-asset-storage";
import {
createProjectAssetStorageKey,
type AudioAssetRecord,
type ImageAssetRecord
} from "../../src/assets/project-assets";
import {
createEmptyProjectScene,
createEmptySceneDocument,
createProjectDocumentFromSceneDocument
} from "../../src/document/scene-document";
import {
loadProjectPackage,
PROJECT_PACKAGE_SCENE_PATH,
saveProjectPackage
} from "../../src/serialization/project-package";
import { serializeProjectDocument } from "../../src/serialization/scene-document-json";
const tinyGlbFixturePath = path.resolve(
process.cwd(),
"fixtures/assets/tiny-triangle.glb"
);
const externalTriangleGltfPath = path.resolve(
process.cwd(),
"fixtures/assets/external-triangle/scene.gltf"
);
const externalTriangleBinPath = path.resolve(
process.cwd(),
"fixtures/assets/external-triangle/triangle.bin"
);
function createTestFile(
bytes: Uint8Array | Buffer,
name: string,
type: string
): File {
const arrayBuffer = new ArrayBuffer(bytes.byteLength);
new Uint8Array(arrayBuffer).set(bytes);
return {
name,
type,
lastModified: Date.now(),
size: arrayBuffer.byteLength,
webkitRelativePath: "",
arrayBuffer: async () => arrayBuffer.slice(0)
} as File;
}
function cloneArrayBuffer(bytes: Uint8Array): ArrayBuffer {
const clonedBytes = new Uint8Array(bytes.byteLength);
clonedBytes.set(bytes);
return clonedBytes.buffer;
}
function listPackagedFiles(packageBytes: Uint8Array): string[] {
return Object.keys(unzipSync(packageBytes))
.filter((path) => !path.endsWith("/"))
.sort();
}
function buildZipArchive(entries: Record<string, Uint8Array>): Uint8Array {
const chunks: Uint8Array[] = [];
const zip = new Zip((error, chunk) => {
if (error !== null) {
throw error;
}
if (chunk !== null) {
chunks.push(chunk.slice(0));
}
});
for (const [path, bytes] of Object.entries(entries)) {
const zippedFile = new ZipDeflate(path, { level: 6 });
zip.add(zippedFile);
zippedFile.push(bytes, true);
}
zip.end();
const archiveBytes = new Uint8Array(
chunks.reduce((sum, chunk) => sum + chunk.byteLength, 0)
);
let offset = 0;
for (const chunk of chunks) {
archiveBytes.set(chunk, offset);
offset += chunk.byteLength;
}
return archiveBytes;
}
function createProjectDocument(
document: ReturnType<typeof createEmptySceneDocument>
) {
return createProjectDocumentFromSceneDocument(document);
}
describe("project package serialization", () => {
afterEach(() => {
vi.restoreAllMocks();
vi.unstubAllGlobals();
});
it("round-trips an asset-free scene through a .we3d package", async () => {
const document = createProjectDocument(
createEmptySceneDocument({ name: "Portable Empty Scene" })
);
const packageBytes = await saveProjectPackage(document, null);
const restoredDocument = await loadProjectPackage(packageBytes, null);
expect(restoredDocument).toEqual(document);
});
it("round-trips multiple scenes through a .we3d package", async () => {
const document = {
...createProjectDocument(
createEmptySceneDocument({ name: "Portable Entry" })
),
name: "Portable Campaign",
activeSceneId: "scene-dungeon",
scenes: {
"scene-main": createEmptyProjectScene({
id: "scene-main",
name: "Portable Entry"
}),
"scene-dungeon": createEmptyProjectScene({
id: "scene-dungeon",
name: "Portable Dungeon",
loadingScreen: {
colorHex: "#1f2d42",
headline: "Heading underground",
description: "Preparing dungeon encounter state."
}
})
}
};
const packageBytes = await saveProjectPackage(document, null);
const restoredDocument = await loadProjectPackage(packageBytes, null);
expect(restoredDocument).toEqual(document);
});
it("round-trips bundled model, image, and audio assets through project storage", async () => {
const glbBytes = await readFile(tinyGlbFixturePath);
const storage = createInMemoryProjectAssetStorage();
const importedModel = await importModelAssetFromFiles(
[createTestFile(glbBytes, "tiny-triangle.glb", "model/gltf-binary")],
storage
);
const imageAsset = {
id: "asset-image-panorama",
kind: "image",
sourceName: "panorama.svg",
mimeType: "image/svg+xml",
storageKey: createProjectAssetStorageKey("asset-image-panorama"),
byteLength: 118,
metadata: {
kind: "image",
width: 1024,
height: 512,
hasAlpha: false,
warnings: []
}
} satisfies ImageAssetRecord;
const audioAsset = {
id: "asset-audio-loop",
kind: "audio",
sourceName: "loop.ogg",
mimeType: "audio/ogg",
storageKey: createProjectAssetStorageKey("asset-audio-loop"),
byteLength: 4,
metadata: {
kind: "audio",
durationSeconds: 2.5,
channelCount: 2,
sampleRateHz: 44100,
warnings: []
}
} satisfies AudioAssetRecord;
await storage.putAsset(imageAsset.storageKey, {
files: {
[imageAsset.sourceName]: {
bytes: cloneArrayBuffer(
strToU8(
'<svg xmlns="http://www.w3.org/2000/svg" width="1024" height="512"></svg>'
)
),
mimeType: imageAsset.mimeType
}
}
});
await storage.putAsset(audioAsset.storageKey, {
files: {
[audioAsset.sourceName]: {
bytes: new Uint8Array([1, 2, 3, 4]).buffer,
mimeType: audioAsset.mimeType
}
}
});
const imageLoadListeners = new WeakMap<
object,
{ load?: () => void; error?: () => void }
>();
const mockImageWidth = 1024;
const mockImageHeight = 512;
class MockImage {
decoding = "async";
naturalWidth = mockImageWidth;
naturalHeight = mockImageHeight;
width = mockImageWidth;
height = mockImageHeight;
addEventListener(type: "load" | "error", listener: () => void) {
const listeners = imageLoadListeners.get(this) ?? {};
listeners[type] = listener;
imageLoadListeners.set(this, listeners);
}
set src(_value: string) {
imageLoadListeners.get(this)?.load?.();
}
}
class MockAudioContext {
async decodeAudioData(_bytes: ArrayBuffer): Promise<AudioBuffer> {
return {
duration: 2.5,
numberOfChannels: 2,
sampleRate: 44100
} as AudioBuffer;
}
async close(): Promise<void> {}
}
vi.stubGlobal("Image", MockImage);
vi.stubGlobal("AudioContext", MockAudioContext);
vi.stubGlobal("webkitAudioContext", MockAudioContext);
const portableModelInstance = createModelInstance({
...importedModel.modelInstance,
id: "model-instance-portable"
});
const document = createProjectDocument({
...createEmptySceneDocument({ name: "Portable Asset Scene" }),
assets: {
[importedModel.asset.id]: importedModel.asset,
[imageAsset.id]: imageAsset,
[audioAsset.id]: audioAsset
},
modelInstances: {
[portableModelInstance.id]: portableModelInstance
}
});
const packageBytes = await saveProjectPackage(document, storage);
const restoredStorage = createInMemoryProjectAssetStorage();
const restoredDocument = await loadProjectPackage(
packageBytes,
restoredStorage
);
expect(restoredDocument).toEqual(document);
const restoredModel = await loadModelAssetFromStorage(
restoredStorage,
importedModel.asset
);
const restoredImage = await loadImageAssetFromStorage(
restoredStorage,
imageAsset
);
const restoredAudio = await loadAudioAssetFromStorage(
restoredStorage,
audioAsset
);
expect(restoredModel.metadata.format).toBe("glb");
expect(restoredModel.template.children.length).toBeGreaterThan(0);
expect(restoredImage.metadata.width).toBe(imageAsset.metadata.width);
expect(restoredAudio.metadata.durationSeconds).toBe(
audioAsset.metadata.durationSeconds
);
});
it("preserves multi-file gltf asset bundles inside the packaged assets directory", async () => {
const gltfBytes = await readFile(externalTriangleGltfPath);
const binBytes = await readFile(externalTriangleBinPath);
const storage = createInMemoryProjectAssetStorage();
const importedModel = await importModelAssetFromFiles(
[
createTestFile(binBytes, "triangle.bin", "application/octet-stream"),
createTestFile(gltfBytes, "scene.gltf", "model/gltf+json")
],
storage
);
const document = createProjectDocument({
...createEmptySceneDocument({ name: "Portable Multi-file Scene" }),
assets: {
[importedModel.asset.id]: importedModel.asset
}
});
const packageBytes = await saveProjectPackage(document, storage);
expect(listPackagedFiles(packageBytes)).toEqual([
`assets/${importedModel.asset.id}/scene.gltf`,
`assets/${importedModel.asset.id}/triangle.bin`,
PROJECT_PACKAGE_SCENE_PATH
]);
const restoredStorage = createInMemoryProjectAssetStorage();
await loadProjectPackage(packageBytes, restoredStorage);
const restoredModel = await loadModelAssetFromStorage(
restoredStorage,
importedModel.asset
);
expect(restoredModel.metadata.format).toBe("gltf");
expect(restoredModel.template.children.length).toBeGreaterThan(0);
});
it("fails project save when the document references an asset missing from storage", async () => {
const storage = createInMemoryProjectAssetStorage();
const imageAsset = {
id: "asset-image-missing",
kind: "image",
sourceName: "missing.png",
mimeType: "image/png",
storageKey: createProjectAssetStorageKey("asset-image-missing"),
byteLength: 16,
metadata: {
kind: "image",
width: 8,
height: 8,
hasAlpha: true,
warnings: []
}
} satisfies ImageAssetRecord;
const document = createProjectDocument({
...createEmptySceneDocument({ name: "Broken Portable Scene" }),
assets: {
[imageAsset.id]: imageAsset
}
});
await expect(saveProjectPackage(document, storage)).rejects.toThrow(
"Missing stored binary data for image asset missing.png."
);
});
it("fails project load when scene.json is missing", async () => {
const packageBytes = buildZipArchive({
"assets/readme.txt": strToU8("not a project")
});
await expect(loadProjectPackage(packageBytes, null)).rejects.toThrow(
"project package is missing scene.json"
);
});
it("fails project load when a declared asset has no packaged files", async () => {
const imageAsset = {
id: "asset-image-missing-package",
kind: "image",
sourceName: "missing.svg",
mimeType: "image/svg+xml",
storageKey: createProjectAssetStorageKey("asset-image-missing-package"),
byteLength: 64,
metadata: {
kind: "image",
width: 64,
height: 64,
hasAlpha: false,
warnings: []
}
} satisfies ImageAssetRecord;
const document = createProjectDocument({
...createEmptySceneDocument({ name: "Incomplete Portable Scene" }),
assets: {
[imageAsset.id]: imageAsset
}
});
const packageBytes = buildZipArchive({
[PROJECT_PACKAGE_SCENE_PATH]: strToU8(serializeProjectDocument(document))
});
await expect(
loadProjectPackage(packageBytes, createInMemoryProjectAssetStorage())
).rejects.toThrow(
"project package is missing bundled files for image asset missing.svg"
);
});
it("allows loading an asset-free package without project asset storage", async () => {
const document = createProjectDocument(
createEmptySceneDocument({ name: "Portable Scene Without Storage" })
);
const packageBytes = await saveProjectPackage(
document,
createInMemoryProjectAssetStorage()
);
await expect(
loadProjectPackage(packageBytes, null as ProjectAssetStorage | null)
).resolves.toEqual(document);
});
});