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webeditor3d/src/runtime-three/runtime-audio-system.ts

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import {
AudioListener,
Group,
PositionalAudio,
Scene,
Vector3,
type PerspectiveCamera
} from "three";
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import type { LoadedAudioAsset } from "../assets/audio-assets";
import type { ProjectAssetRecord } from "../assets/project-assets";
import type { InteractionLink } from "../interactions/interaction-links";
import type { RuntimePlayerAudioHookState } from "./navigation-controller";
import type {
RuntimeSceneDefinition,
RuntimeSoundEmitter
} from "./runtime-scene-build";
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interface RuntimeSoundEmitterState {
entity: RuntimeSoundEmitter;
group: Group;
audio: PositionalAudio | null;
buffer: AudioBuffer | null;
}
const _listenerPosition = /*@__PURE__*/ new Vector3();
const _emitterPosition = /*@__PURE__*/ new Vector3();
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function getErrorDetail(error: unknown): string {
if (error instanceof Error && error.message.trim().length > 0) {
return error.message.trim();
}
return "Unknown error.";
}
function formatSoundEmitterLabel(
entityId: string,
link: InteractionLink | null
): string {
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return link === null ? entityId : `${entityId} (${link.id})`;
}
export function computeSoundEmitterDistanceGain(
distance: number,
refDistance: number,
maxDistance: number
): number {
if (
!Number.isFinite(distance) ||
!Number.isFinite(refDistance) ||
!Number.isFinite(maxDistance)
) {
return 0;
}
if (distance <= refDistance) {
return 1;
}
if (maxDistance <= refDistance) {
return 0;
}
if (distance >= maxDistance) {
return 0;
}
const normalizedDistance =
(distance - refDistance) / (maxDistance - refDistance);
const clampedDistance = Math.min(1, Math.max(0, normalizedDistance));
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const proximity = 1 - clampedDistance;
const easedProximity = proximity * proximity * proximity * proximity;
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return easedProximity;
}
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export class RuntimeAudioSystem {
private readonly camera: PerspectiveCamera;
private readonly scene: Scene;
private readonly soundGroup = new Group();
private readonly soundEmitters = new Map<string, RuntimeSoundEmitterState>();
private readonly pendingPlayEmitterIds = new Set<string>();
private readonly listener: AudioListener | null;
private runtimeScene: RuntimeSceneDefinition | null = null;
private projectAssets: Record<string, ProjectAssetRecord> = {};
private loadedAudioAssets: Record<string, LoadedAudioAsset> = {};
private runtimeMessageHandler: ((message: string | null) => void) | null;
private currentRuntimeMessage: string | null = null;
private unlockRequested = false;
private playerAudioHooks: RuntimePlayerAudioHookState | null = null;
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constructor(
scene: Scene,
camera: PerspectiveCamera,
runtimeMessageHandler: ((message: string | null) => void) | null
) {
this.scene = scene;
this.camera = camera;
this.runtimeMessageHandler = runtimeMessageHandler;
this.scene.add(this.soundGroup);
let listener: AudioListener | null = null;
try {
listener = new AudioListener();
this.camera.add(listener);
} catch (error) {
console.warn(
`Audio is unavailable in this browser environment: ${getErrorDetail(error)}`
);
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}
this.listener = listener;
}
setRuntimeMessageHandler(handler: ((message: string | null) => void) | null) {
this.runtimeMessageHandler = handler;
}
loadScene(runtimeScene: RuntimeSceneDefinition) {
this.runtimeScene = runtimeScene;
this.rebuildSoundEmitters();
this.queueAutoplayEmitters();
}
updateAssets(
projectAssets: Record<string, ProjectAssetRecord>,
loadedAudioAssets: Record<string, LoadedAudioAsset>
) {
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this.projectAssets = projectAssets;
this.loadedAudioAssets = loadedAudioAssets;
this.rebuildSoundEmitters();
this.queueAutoplayEmitters();
}
updateListenerTransform() {
this.listener?.updateMatrixWorld(true);
this.updateSoundEmitterVolumes();
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}
setPlayerControllerAudioHooks(hooks: RuntimePlayerAudioHookState | null) {
this.playerAudioHooks = hooks;
this.updateSoundEmitterVolumes();
}
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handleUserGesture() {
if (this.listener === null) {
return;
}
const context = this.listener.context;
if (context.state === "running") {
if (this.unlockRequested) {
this.unlockRequested = false;
this.setRuntimeMessage(null);
}
return;
}
this.unlockRequested = true;
void context
.resume()
.then(() => {
this.unlockRequested = false;
this.flushPendingPlays();
this.setRuntimeMessage(null);
})
.catch((error) => {
this.setRuntimeMessage(`Audio unlock failed: ${getErrorDetail(error)}`);
});
}
playSound(soundEmitterId: string, link: InteractionLink | null = null) {
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const soundEmitter = this.soundEmitters.get(soundEmitterId);
if (soundEmitter === undefined) {
this.setRuntimeMessage(
`Sound emitter ${formatSoundEmitterLabel(soundEmitterId, link)} could not be found.`
);
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return;
}
if (this.listener === null) {
this.setRuntimeMessage(
"Audio is unavailable in this browser environment."
);
return;
}
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if (soundEmitter.buffer === null) {
const assetLabel = this.describeAudioAssetAvailability(
soundEmitter.entity.audioAssetId
);
this.setRuntimeMessage(
`Sound emitter ${formatSoundEmitterLabel(soundEmitterId, link)} cannot play because ${assetLabel}.`
);
console.warn(
`playSound: ${soundEmitterId} has no playable audio buffer.`
);
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return;
}
if (this.listener.context.state !== "running") {
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this.pendingPlayEmitterIds.add(soundEmitterId);
this.setRuntimeMessage(
"Audio is locked. Click the runner to enable sound."
);
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return;
}
this.playBufferedSound(soundEmitterId);
}
hasSoundEmitter(soundEmitterId: string): boolean {
return this.soundEmitters.has(soundEmitterId);
}
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stopSound(soundEmitterId: string) {
this.pendingPlayEmitterIds.delete(soundEmitterId);
const soundEmitter = this.soundEmitters.get(soundEmitterId);
if (soundEmitter === undefined || soundEmitter.audio === null) {
return;
}
try {
soundEmitter.audio.stop();
} catch (error) {
console.warn(
`stopSound: ${soundEmitterId} could not be stopped: ${getErrorDetail(error)}`
);
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}
}
setSoundEmitterVolume(soundEmitterId: string, volume: number) {
const soundEmitter = this.soundEmitters.get(soundEmitterId);
if (soundEmitter === undefined) {
return;
}
soundEmitter.entity.volume = volume;
this.updateSoundEmitterVolume(soundEmitter);
}
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dispose() {
for (const soundEmitterId of this.soundEmitters.keys()) {
this.stopSound(soundEmitterId);
}
this.pendingPlayEmitterIds.clear();
for (const soundEmitter of this.soundEmitters.values()) {
this.soundGroup.remove(soundEmitter.group);
if (soundEmitter.audio !== null) {
soundEmitter.group.remove(soundEmitter.audio);
}
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}
this.soundEmitters.clear();
this.scene.remove(this.soundGroup);
if (this.listener !== null) {
this.camera.remove(this.listener);
}
}
private setRuntimeMessage(message: string | null) {
if (this.currentRuntimeMessage === message) {
return;
}
this.currentRuntimeMessage = message;
this.runtimeMessageHandler?.(message);
}
private rebuildSoundEmitters() {
if (this.runtimeScene === null) {
return;
}
for (const soundEmitter of this.soundEmitters.values()) {
this.stopSound(soundEmitter.entity.entityId);
this.soundGroup.remove(soundEmitter.group);
if (soundEmitter.audio !== null) {
soundEmitter.group.remove(soundEmitter.audio);
}
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}
this.soundEmitters.clear();
for (const entity of this.runtimeScene.entities.soundEmitters) {
const group = new Group();
group.position.set(
entity.position.x,
entity.position.y,
entity.position.z
);
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let audio: PositionalAudio | null = null;
if (this.listener !== null) {
audio = new PositionalAudio(this.listener);
this.configurePositionalAudio(audio, entity);
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audio.position.set(0, 0, 0);
group.add(audio);
}
const buffer = this.resolveAudioBuffer(entity.audioAssetId);
if (audio !== null && buffer !== null) {
audio.setBuffer(buffer);
}
this.soundGroup.add(group);
this.soundEmitters.set(entity.entityId, {
entity,
group,
audio,
buffer
});
}
}
private resolveAudioBuffer(audioAssetId: string | null): AudioBuffer | null {
if (audioAssetId === null) {
return null;
}
const loadedAsset = this.loadedAudioAssets[audioAssetId];
if (loadedAsset !== undefined) {
return loadedAsset.buffer;
}
const asset = this.projectAssets[audioAssetId];
if (asset === undefined) {
return null;
}
if (asset.kind !== "audio") {
return null;
}
return null;
}
private describeAudioAssetAvailability(audioAssetId: string | null): string {
if (audioAssetId === null) {
return "no assigned audio asset";
}
const asset = this.projectAssets[audioAssetId];
if (asset === undefined) {
return `missing audio asset ${audioAssetId}`;
}
if (asset.kind !== "audio") {
return `asset ${audioAssetId} is not an audio asset`;
}
return `audio asset ${audioAssetId} is unavailable`;
}
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private queueAutoplayEmitters() {
if (this.runtimeScene === null) {
return;
}
for (const entity of this.runtimeScene.entities.soundEmitters) {
if (entity.autoplay) {
this.pendingPlayEmitterIds.add(entity.entityId);
}
}
this.flushPendingPlays();
}
private flushPendingPlays() {
if (this.listener === null || this.listener.context.state !== "running") {
return;
}
const pendingEmitterIds = [...this.pendingPlayEmitterIds];
this.pendingPlayEmitterIds.clear();
for (const soundEmitterId of pendingEmitterIds) {
this.playBufferedSound(soundEmitterId);
}
}
private playBufferedSound(soundEmitterId: string) {
const soundEmitter = this.soundEmitters.get(soundEmitterId);
if (
soundEmitter === undefined ||
soundEmitter.audio === null ||
soundEmitter.buffer === null
) {
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return;
}
try {
soundEmitter.audio.stop();
} catch {
// three.js audio.stop() can throw when the underlying source is not active yet.
}
this.configurePositionalAudio(soundEmitter.audio, soundEmitter.entity);
this.updateSoundEmitterVolume(soundEmitter);
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soundEmitter.audio.setBuffer(soundEmitter.buffer);
soundEmitter.audio.play();
}
private configurePositionalAudio(
audio: PositionalAudio,
entity: RuntimeSoundEmitter
) {
audio.setLoop(entity.loop);
audio.setRefDistance(entity.refDistance);
audio.setMaxDistance(entity.maxDistance);
audio.setDistanceModel("inverse");
audio.setRolloffFactor(0);
}
private updateSoundEmitterVolumes() {
if (this.listener === null) {
return;
}
for (const soundEmitter of this.soundEmitters.values()) {
this.updateSoundEmitterVolume(soundEmitter);
}
}
private updateSoundEmitterVolume(soundEmitter: RuntimeSoundEmitterState) {
if (soundEmitter.audio === null) {
return;
}
this.camera.getWorldPosition(_listenerPosition);
soundEmitter.group.getWorldPosition(_emitterPosition);
const distance = _listenerPosition.distanceTo(_emitterPosition);
const attenuation = computeSoundEmitterDistanceGain(
distance,
soundEmitter.entity.refDistance,
soundEmitter.entity.maxDistance
);
const underwaterDuck =
1 - (this.playerAudioHooks?.underwaterAmount ?? 0) * 0.4;
soundEmitter.audio.setVolume(
soundEmitter.entity.volume * attenuation * underwaterDuck
);
}
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}