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webeditor3d/src/commands/set-path-name-command.ts

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import { createOpaqueId } from "../core/ids";
import {
cloneScenePath,
normalizeScenePathName
} from "../document/paths";
import type { EditorCommand } from "./command";
interface SetPathNameCommandOptions {
pathId: string;
name: string | null;
}
export function createSetPathNameCommand(
options: SetPathNameCommandOptions
): EditorCommand {
const normalizedName = normalizeScenePathName(options.name);
let previousName: string | undefined;
return {
id: createOpaqueId("command"),
label:
normalizedName === undefined
? "Clear path name"
: `Rename path to ${normalizedName}`,
execute(context) {
const currentDocument = context.getDocument();
const path = currentDocument.paths[options.pathId];
if (path === undefined) {
throw new Error(`Path ${options.pathId} does not exist.`);
}
if (previousName === undefined) {
previousName = path.name;
}
context.setDocument({
...currentDocument,
paths: {
...currentDocument.paths,
[path.id]: cloneScenePath({
...path,
name: normalizedName
})
}
});
},
undo(context) {
const currentDocument = context.getDocument();
const path = currentDocument.paths[options.pathId];
if (path === undefined) {
throw new Error(`Path ${options.pathId} does not exist.`);
}
context.setDocument({
...currentDocument,
paths: {
...currentDocument.paths,
[path.id]: cloneScenePath({
...path,
name: previousName
})
}
});
}
};
}