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webeditor3d/src/document/scene-document.ts

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import type { Brush } from "./brushes";
import type { ModelInstance } from "../assets/model-instances";
import type { ProjectAssetRecord } from "../assets/project-assets";
import type { EntityInstance } from "../entities/entity-instances";
import type { InteractionLink } from "../interactions/interaction-links";
import { cloneMaterialRegistry, createStarterMaterialRegistry, type MaterialDef } from "../materials/starter-material-library";
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import { createDefaultWorldSettings, type WorldSettings } from "./world-settings";
export const SCENE_DOCUMENT_VERSION = 14 as const;
export const SPATIAL_AUDIO_SCENE_DOCUMENT_VERSION = 13 as const;
export const ANIMATION_PLAYBACK_SCENE_DOCUMENT_VERSION = 12 as const;
export const LOCAL_LIGHTS_AND_SKYBOX_SCENE_DOCUMENT_VERSION = 10 as const;
export const MODEL_ASSET_PIPELINE_SCENE_DOCUMENT_VERSION = 9 as const;
export const FOUNDATION_SCENE_DOCUMENT_VERSION = 1 as const;
export const BOX_BRUSH_SCENE_DOCUMENT_VERSION = 2 as const;
export const FACE_MATERIALS_SCENE_DOCUMENT_VERSION = 3 as const;
export const RUNNER_V1_SCENE_DOCUMENT_VERSION = 4 as const;
export const FIRST_ROOM_POLISH_SCENE_DOCUMENT_VERSION = 5 as const;
export const WORLD_ENVIRONMENT_SCENE_DOCUMENT_VERSION = 6 as const;
export const ENTITY_SYSTEM_FOUNDATION_SCENE_DOCUMENT_VERSION = 7 as const;
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export const TRIGGER_ACTION_TARGET_FOUNDATION_SCENE_DOCUMENT_VERSION = 8 as const;
export interface SceneDocument {
version: typeof SCENE_DOCUMENT_VERSION;
name: string;
world: WorldSettings;
materials: Record<string, MaterialDef>;
textures: Record<string, never>;
assets: Record<string, ProjectAssetRecord>;
brushes: Record<string, Brush>;
modelInstances: Record<string, ModelInstance>;
entities: Record<string, EntityInstance>;
interactionLinks: Record<string, InteractionLink>;
}
export function createEmptySceneDocument(overrides: Partial<Pick<SceneDocument, "name" | "world" | "materials">> = {}): SceneDocument {
return {
version: SCENE_DOCUMENT_VERSION,
name: overrides.name ?? "Untitled Scene",
world: overrides.world ?? createDefaultWorldSettings(),
materials: cloneMaterialRegistry(overrides.materials ?? createStarterMaterialRegistry()),
textures: {},
assets: {},
brushes: {},
modelInstances: {},
entities: {},
interactionLinks: {}
};
}