2026-04-20 02:36:38 +02:00
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import {
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ClampToEdgeWrapping,
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Color,
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DataTexture,
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LinearFilter,
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Material,
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MeshBasicMaterial,
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MeshStandardMaterial,
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RGBAFormat,
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SRGBColorSpace,
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UnsignedByteType,
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type Texture
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} from "three";
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import type { MaterialDef } from "../materials/starter-material-library";
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2026-05-13 00:45:22 +02:00
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import { TERRAIN_SHADER_LAYER_COUNT } from "../document/terrains";
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2026-04-20 02:36:38 +02:00
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interface TerrainLayerBlendMaterialOptions {
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layerTextures: readonly Texture[];
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2026-04-20 02:36:38 +02:00
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emissiveHex?: number;
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emissiveIntensity?: number;
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2026-05-02 04:17:52 +02:00
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foliageMaskPreviewColorHex?: number;
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foliageMaskPreviewOpacity?: number;
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2026-04-20 02:36:38 +02:00
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wireframe?: boolean;
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}
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2026-04-29 23:16:45 +02:00
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interface TerrainLayerColorBlendMaterialOptions {
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layerColors: readonly number[];
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emissiveHex?: number;
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emissiveIntensity?: number;
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2026-05-02 04:17:52 +02:00
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foliageMaskPreviewColorHex?: number;
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foliageMaskPreviewOpacity?: number;
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2026-04-29 23:16:45 +02:00
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wireframe?: boolean;
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}
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2026-04-20 02:36:38 +02:00
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let fallbackTerrainLayerTexture: Texture | null = null;
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function createFallbackTerrainLayerTexture(): Texture {
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const texture = new DataTexture(
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new Uint8Array([174, 167, 154, 255]),
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1,
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1,
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RGBAFormat,
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UnsignedByteType
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);
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texture.colorSpace = SRGBColorSpace;
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texture.minFilter = LinearFilter;
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texture.magFilter = LinearFilter;
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texture.wrapS = ClampToEdgeWrapping;
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texture.wrapT = ClampToEdgeWrapping;
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texture.needsUpdate = true;
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return texture;
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}
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export function getFallbackTerrainLayerTexture(): Texture {
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if (fallbackTerrainLayerTexture === null) {
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fallbackTerrainLayerTexture = createFallbackTerrainLayerTexture();
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}
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return fallbackTerrainLayerTexture;
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}
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export function getTerrainLayerTexture(
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material: MaterialDef | null,
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textureLookup: (material: MaterialDef) => Texture
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): Texture {
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return material === null
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? getFallbackTerrainLayerTexture()
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: textureLookup(material);
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}
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export function getTerrainLayerPreviewColor(material: MaterialDef | null): number {
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return material === null
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? new Color("#aea79a").getHex()
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: new Color(material.swatchColorHex).getHex();
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}
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2026-05-13 00:45:22 +02:00
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function createPaddedTerrainLayerTextures(
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textures: readonly Texture[]
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): Texture[] {
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const fallbackTexture = getFallbackTerrainLayerTexture();
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return Array.from(
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{ length: TERRAIN_SHADER_LAYER_COUNT },
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(_, index) => textures[index] ?? fallbackTexture
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);
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}
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function createPaddedTerrainLayerColors(layerColors: readonly number[]): Color[] {
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const fallbackColor = getTerrainLayerPreviewColor(null);
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return Array.from(
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{ length: TERRAIN_SHADER_LAYER_COUNT },
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(_, index) => new Color(layerColors[index] ?? fallbackColor)
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);
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}
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2026-04-20 02:36:38 +02:00
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export function createTerrainLayerBlendMaterial(
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options: TerrainLayerBlendMaterialOptions
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): Material {
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if (options.wireframe === true) {
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return new MeshBasicMaterial({
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color: 0xf2ece2,
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wireframe: true
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});
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}
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const material = new MeshStandardMaterial({
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color: 0xffffff,
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map: options.layerTextures[0],
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emissive: options.emissiveHex ?? 0x000000,
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emissiveIntensity: options.emissiveIntensity ?? 0,
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roughness: 1,
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metalness: 0
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});
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material.onBeforeCompile = (shader) => {
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shader.uniforms.terrainLayerMap0 = { value: options.layerTextures[0] };
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shader.uniforms.terrainLayerMap1 = { value: options.layerTextures[1] };
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shader.uniforms.terrainLayerMap2 = { value: options.layerTextures[2] };
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shader.uniforms.terrainLayerMap3 = { value: options.layerTextures[3] };
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2026-05-02 04:17:52 +02:00
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shader.uniforms.terrainFoliageMaskPreviewColor = {
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value: new Color(options.foliageMaskPreviewColorHex ?? 0x65d36e)
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};
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shader.uniforms.terrainFoliageMaskPreviewOpacity = {
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value: options.foliageMaskPreviewOpacity ?? 0
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};
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2026-04-20 02:36:38 +02:00
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shader.vertexShader = shader.vertexShader
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.replace(
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"#include <common>",
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`#include <common>
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attribute vec4 terrainLayerWeights;
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2026-05-02 04:17:52 +02:00
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attribute float terrainFoliageMask;
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varying vec4 vTerrainLayerWeights;
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varying float vTerrainFoliageMask;
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varying vec2 vTerrainUv;`
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)
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.replace(
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"#include <uv_vertex>",
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`#include <uv_vertex>
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vTerrainUv = uv;
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2026-05-02 04:17:52 +02:00
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vTerrainLayerWeights = terrainLayerWeights;
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vTerrainFoliageMask = terrainFoliageMask;`
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2026-04-20 02:36:38 +02:00
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);
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shader.fragmentShader = shader.fragmentShader
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.replace(
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"#include <common>",
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`#include <common>
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varying vec4 vTerrainLayerWeights;
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varying float vTerrainFoliageMask;
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varying vec2 vTerrainUv;
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uniform sampler2D terrainLayerMap0;
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uniform sampler2D terrainLayerMap1;
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uniform sampler2D terrainLayerMap2;
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uniform sampler2D terrainLayerMap3;
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uniform vec3 terrainFoliageMaskPreviewColor;
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uniform float terrainFoliageMaskPreviewOpacity;`
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2026-04-20 02:36:38 +02:00
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)
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.replace(
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"#include <map_fragment>",
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`vec4 terrainWeights = max(vTerrainLayerWeights, 0.0);
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float terrainWeightSum =
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terrainWeights.x +
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terrainWeights.y +
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terrainWeights.z +
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terrainWeights.w;
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if (terrainWeightSum <= 0.0) {
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terrainWeights = vec4(1.0, 0.0, 0.0, 0.0);
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} else {
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terrainWeights /= terrainWeightSum;
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}
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vec4 terrainLayerColor =
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texture2D(terrainLayerMap0, vTerrainUv) * terrainWeights.x +
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texture2D(terrainLayerMap1, vTerrainUv) * terrainWeights.y +
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texture2D(terrainLayerMap2, vTerrainUv) * terrainWeights.z +
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texture2D(terrainLayerMap3, vTerrainUv) * terrainWeights.w;
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diffuseColor *= terrainLayerColor;
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float foliageMaskPreviewBlend = clamp(
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vTerrainFoliageMask * terrainFoliageMaskPreviewOpacity,
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0.0,
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terrainFoliageMaskPreviewOpacity
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);
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diffuseColor.rgb = mix(
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diffuseColor.rgb,
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terrainFoliageMaskPreviewColor,
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foliageMaskPreviewBlend
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);`
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2026-04-20 02:36:38 +02:00
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);
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};
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2026-05-02 04:17:52 +02:00
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material.customProgramCacheKey = () => "terrain-layer-blend-v2";
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2026-04-20 02:36:38 +02:00
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material.needsUpdate = true;
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return material;
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}
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2026-04-29 23:16:45 +02:00
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export function createTerrainLayerColorBlendMaterial(
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options: TerrainLayerColorBlendMaterialOptions
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): Material {
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if (options.wireframe === true) {
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return new MeshBasicMaterial({
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color: 0xf2ece2,
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wireframe: true
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});
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}
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const material = new MeshStandardMaterial({
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color: 0xffffff,
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emissive: options.emissiveHex ?? 0x000000,
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emissiveIntensity: options.emissiveIntensity ?? 0,
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roughness: 1,
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metalness: 0
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});
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const layerColors = options.layerColors.map((color) => new Color(color)) as [
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Color,
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Color,
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Color,
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Color
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];
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material.onBeforeCompile = (shader) => {
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shader.uniforms.terrainLayerColor0 = { value: layerColors[0] };
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shader.uniforms.terrainLayerColor1 = { value: layerColors[1] };
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shader.uniforms.terrainLayerColor2 = { value: layerColors[2] };
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shader.uniforms.terrainLayerColor3 = { value: layerColors[3] };
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2026-05-02 04:17:52 +02:00
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shader.uniforms.terrainFoliageMaskPreviewColor = {
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value: new Color(options.foliageMaskPreviewColorHex ?? 0x65d36e)
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};
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shader.uniforms.terrainFoliageMaskPreviewOpacity = {
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value: options.foliageMaskPreviewOpacity ?? 0
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};
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2026-04-29 23:16:45 +02:00
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shader.vertexShader = shader.vertexShader
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.replace(
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"#include <common>",
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`#include <common>
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attribute vec4 terrainLayerWeights;
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2026-05-02 04:17:52 +02:00
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attribute float terrainFoliageMask;
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varying vec4 vTerrainLayerWeights;
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varying float vTerrainFoliageMask;`
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2026-04-29 23:16:45 +02:00
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)
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.replace(
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"#include <uv_vertex>",
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`#include <uv_vertex>
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2026-05-02 04:17:52 +02:00
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vTerrainLayerWeights = terrainLayerWeights;
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vTerrainFoliageMask = terrainFoliageMask;`
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2026-04-29 23:16:45 +02:00
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);
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shader.fragmentShader = shader.fragmentShader
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.replace(
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"#include <common>",
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`#include <common>
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varying vec4 vTerrainLayerWeights;
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2026-05-02 04:17:52 +02:00
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varying float vTerrainFoliageMask;
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2026-04-29 23:16:45 +02:00
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uniform vec3 terrainLayerColor0;
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uniform vec3 terrainLayerColor1;
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uniform vec3 terrainLayerColor2;
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2026-05-02 04:17:52 +02:00
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uniform vec3 terrainLayerColor3;
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uniform vec3 terrainFoliageMaskPreviewColor;
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uniform float terrainFoliageMaskPreviewOpacity;`
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2026-04-29 23:16:45 +02:00
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)
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.replace(
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"#include <map_fragment>",
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`vec4 terrainWeights = max(vTerrainLayerWeights, 0.0);
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float terrainWeightSum =
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terrainWeights.x +
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terrainWeights.y +
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terrainWeights.z +
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terrainWeights.w;
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if (terrainWeightSum <= 0.0) {
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terrainWeights = vec4(1.0, 0.0, 0.0, 0.0);
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} else {
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terrainWeights /= terrainWeightSum;
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}
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vec3 terrainLayerColor =
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terrainLayerColor0 * terrainWeights.x +
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terrainLayerColor1 * terrainWeights.y +
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terrainLayerColor2 * terrainWeights.z +
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terrainLayerColor3 * terrainWeights.w;
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2026-05-02 04:17:52 +02:00
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diffuseColor.rgb *= terrainLayerColor;
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float foliageMaskPreviewBlend = clamp(
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vTerrainFoliageMask * terrainFoliageMaskPreviewOpacity,
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0.0,
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terrainFoliageMaskPreviewOpacity
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);
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diffuseColor.rgb = mix(
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diffuseColor.rgb,
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terrainFoliageMaskPreviewColor,
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foliageMaskPreviewBlend
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);`
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2026-04-29 23:16:45 +02:00
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);
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};
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2026-05-02 04:17:52 +02:00
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material.customProgramCacheKey = () => "terrain-layer-color-blend-v2";
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material.needsUpdate = true;
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return material;
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}
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