Files
virtual_interdimensional_sp…/node/server/public/app.js

62 lines
1.8 KiB
JavaScript

// public/app.js
let currentSpiritGroup = null;
// --- WebSocket verbinden ---
const ws = new WebSocket(`ws://${location.host}`);
// --- WebSocket: Bei neuer Spirit-Anweisung ---
ws.addEventListener('message', async (event) => {
const msg = JSON.parse(event.data);
if (msg.type === 'spirit') {
await showSpirit(msg.data);
}
});
async function showSpirit(spirit) {
// Optional: Entferne bisherigen Spirit aus Szene
if (currentSpiritGroup) {
scene.remove(currentSpiritGroup);
// Dispose-Logik, falls notwendig
}
// Spirit-Modell laden (GLTF)
const gltfLoader = new THREE.GLTFLoader();
// Wenn du DRACO verwendest:
// const draco = new THREE.DRACOLoader(); draco.setDecoderPath(...); gltfLoader.setDRACOLoader(draco);
const { scene: spiritObj } = await gltfLoader.loadAsync(spirit.modelUrl);
// Optionale Anpassungen (Schatten, Material etc.)
spiritObj.traverse(mesh => {
if (mesh.isMesh) {
mesh.castShadow = true;
mesh.receiveShadow = true;
// ... weitere Material-Settings wie du möchtest
}
});
// In Szene einfügen
spiritObj.position.set(0, 0, 0); // ggf. gewünschte Position
scene.add(spiritObj);
currentSpiritGroup = spiritObj;
// Zeige Name/Beschreibung im Overlay
updateSpiritOverlay(spirit);
}
// Overlay: Spirit-Infos einblenden (optional)
function updateSpiritOverlay(spirit) {
let el = document.getElementById('spirit-info');
if (!el) {
el = document.createElement('div');
el.id = 'spirit-info';
el.style = `
position:absolute; left:20px; top:20px; color:white;
background:rgba(0,0,0,0.6); padding:10px 18px; border-radius:10px;
font-family: sans-serif; z-index:10; max-width: 320px;
`;
document.body.appendChild(el);
}
el.innerHTML = `<b>${spirit.name}</b><br><small>${spirit.desc || ""}</small>`;
}