Adjust clock elapsed time calculation in SpinnerController
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@@ -301,9 +301,7 @@ class SpinnerController {
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const spirit = new Spirit(this.scene, gltfScene, spiritData, spawnPos);
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spirit.clock.start();
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if (offset > 0 && offset < lifeTime) {
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spirit.clock.elapsedTime = offset;
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}
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spirit.clock.elapsedTime = offset;
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spirit.lifeTime = lifeTime;
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activeSpirits.push(spirit);
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}
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