Adjust clock elapsed time calculation in SpinnerController

This commit is contained in:
2025-05-28 07:09:06 +02:00
parent 7b0dc15f10
commit cca2851bbf

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@@ -301,9 +301,7 @@ class SpinnerController {
const spirit = new Spirit(this.scene, gltfScene, spiritData, spawnPos);
spirit.clock.start();
if (offset > 0 && offset < lifeTime) {
spirit.clock.elapsedTime = offset;
}
spirit.clock.elapsedTime = offset;
spirit.lifeTime = lifeTime;
activeSpirits.push(spirit);
}