Refactor comment and logic in server.js for better readability and functionality
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@@ -97,12 +97,12 @@ function hasOpenClients() {
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wss.on('connection', (socket) => {
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console.log('[Server] Neuer Client verbunden');
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// Zeit seit letztem Spirit-Spawn berechnen
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// Zeit seit letztem Spirit-Spawn:
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const now = Date.now();
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const timeSinceSpawnMs = now - lastSpiritSpawn;
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const spirit = spirits[spiritPos];
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// Sende Spirit + Zeit-Offset und Intervall NUR beim Verbindungsaufbau!
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// Sende Spirit, Zeitdifferenz und Intervall an neuen Client
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socket.send(JSON.stringify({
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type: 'spirit',
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data: spirit,
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@@ -110,10 +110,12 @@ wss.on('connection', (socket) => {
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spiritIntervalMs: SPIRIT_INTERVAL_MS
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}));
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// --- KEIN nextSpirit()! ---
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// KEIN nextSpirit() hier!
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// Starte Timer falls das der erste Client ist
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// Timer starten, falls es der erste Client ist:
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if (wss.clients.size === 1) {
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// NICHT doppelt senden!
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// NUR starten, nicht noch mal pushen!
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startSpiritTimer();
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}
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@@ -127,6 +129,9 @@ wss.on('connection', (socket) => {
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});
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});
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// --- Server Start, initialen Spirit pushen (optional, für "Demo" ohne Client)
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pushSpiritToAllClients();
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// --- Server Start ---
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const PORT = process.env.PORT || 3000;
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server.listen(PORT, () => {
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