Fix duplicate debug log in showSpirit function

This commit is contained in:
2025-05-28 02:49:38 +02:00
parent 7061715849
commit 267a32e84a

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@@ -285,8 +285,8 @@ async function showSpirit(spirit) {
// Modell laden
const { scene: spiritObj } = await gltfLoader.loadAsync(spirit.modelUrl);
spiritObj.traverse(mesh => {
console.log("yo");
if (mesh.isMesh) {
console.log("yo");
mesh.castShadow = true;
mesh.receiveShadow = true;
// weitere Material-Anpassungen...