Fix duplicate debug log in showSpirit function
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@@ -285,8 +285,8 @@ async function showSpirit(spirit) {
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// Modell laden
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const { scene: spiritObj } = await gltfLoader.loadAsync(spirit.modelUrl);
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spiritObj.traverse(mesh => {
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console.log("yo");
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if (mesh.isMesh) {
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console.log("yo");
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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// weitere Material-Anpassungen...
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