ソースを参照

added lochkartengenerator

master
Victor Giers 4年前
コミット
fa316ec443
12個のファイルの変更1093行の追加132行の削除
  1. バイナリ
      qubeenee.bin
  2. バイナリ
      qubeenee.bin.xz
  3. バイナリ
      qubeenee.blend
  4. 32
    17
      qubeenee.css
  5. バイナリ
      qubeenee.glb
  6. 631
    72
      qubeenee.gltf
  7. バイナリ
      qubeenee.gltf.xz
  8. 15
    7
      qubeenee.html
  9. 47
    18
      qubeenee.js
  10. 1
    1
      v3d.js
  11. 53
    6
      visual_logic.js
  12. 314
    11
      visual_logic.xml

バイナリ
qubeenee.bin ファイルの表示


バイナリ
qubeenee.bin.xz ファイルの表示


バイナリ
qubeenee.blend ファイルの表示


+ 32
- 17
qubeenee.css ファイルの表示

@@ -1,33 +1,48 @@
body {
margin: 0px;
overflow: hidden;
margin: 0px;
overflow: hidden;
}

#container {
position: absolute;
top: 0px;
left: 0px;
width: 100%;
height: 100%;
position: absolute;
top: 0px;
left: 0px;
width: 100%;
height: 100%;

}
#lochkarte {
position: absolute;
top: 0; bottom: 0; right: 0; left: 0;
}

.dot {
height: 35px;
width: 35px;
padding: 7px;
margin: 7px;
background-color: #bbb;
border-radius: 50%;
display: inline-block;
}

div#fullscreen_button {
position: absolute;
top: 10px;
right: 10px;
width: 50px;
height: 50px;
cursor: pointer;
background-size: 100% 100%;
display: none;
position: absolute;
top: 10px;
right: 10px;
width: 50px;
height: 50px;
cursor: pointer;
background-size: 100% 100%;
display: none;
}

.fullscreen-open {
background-image: url('media/fullscreen-open.png');
background-image: url('media/fullscreen-open.png');
}

.fullscreen-close {
background-image: url('media/fullscreen-close.png');
background-image: url('media/fullscreen-close.png');
}

/* removes tap blinking on ios devices */

バイナリ
qubeenee.glb ファイルの表示


+ 631
- 72
qubeenee.gltf
ファイル差分が大きすぎるため省略します
ファイルの表示


バイナリ
qubeenee.gltf.xz ファイルの表示


+ 15
- 7
qubeenee.html ファイルの表示

@@ -1,6 +1,5 @@
<!DOCTYPE html>
<!-- __V3D_PUZZLES__ - enable Puzzles button in the App Manager -->
<!-- __V3D_TEMPLATE__ - template-based file; delete this line to prevent this file from being updated -->
<html lang="en">
<head>
<title>Qubeenee</title>
@@ -30,15 +29,24 @@
<meta name="theme-color" content="#ffffff">

<meta http-equiv="origin-trial" content="Aop1aS3O0LG/MKmDbfhMRdlXGxB1ETrJJScdLSaYLDCMJI5iOLQ0uwhBObewdZKbpu00Y+9f7YC5tALasZ7BOg0AAABoeyJvcmlnaW4iOiJodHRwczovL3NvZnQ4c29mdC5jb206NDQzIiwiZmVhdHVyZSI6IldlYlhSRGV2aWNlTTY5IiwiZXhwaXJ5IjoxNTUxODMwMzk5LCJpc1N1YmRvbWFpbiI6dHJ1ZX0=">
-->
<script src="v3d.js"></script>
<script src="qubeenee.js"></script>

<link rel="stylesheet" type="text/css" href="qubeenee.css">
-->
<script src="v3d.js"></script>
<script src="jquery.js"></script>
<script src="qubeenee.js"></script>
<script>

</script>
<link rel="stylesheet" type="text/css" href="qubeenee.css">
</head>

<body>
<div id="container"></div>

<div id="lochkarte">
</div>
<div id="container">
</div>

<div id="fullscreen_button" class="fullscreen-open" title="Toggle fullscreen mode"></div>
</body>


+ 47
- 18
qubeenee.js ファイルの表示

@@ -1,7 +1,5 @@
'use strict';

/* __V3D_TEMPLATE__ - template-based file; delete this line to prevent this file from being updated */

window.addEventListener('load', function() {

(function() {
@@ -166,30 +164,61 @@ function initFullScreen() {
}

function prepareExternalInterface(app) {

app.ExternalInterface.HSVtoRGB = function(h, s, v) {
var r, g, b, i, f, p, q, t;
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
app.ExternalInterface.setRGB(r, g, b);
var r, g, b, i, f, p, q, t;
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
app.ExternalInterface.setRGB(r, g, b);
}

let bid = 0;
let qid = 0;
app.ExternalInterface.addBit = function(state) {
$("#lochkarte").append("<span class='dot' id='b"+ bid +"'></span>");
$("#b" + bid).css("background-color","rgb("+255*state+", "+255*state+", "+255*state+")")
bid++;
}


app.ExternalInterface.addQubit = function(stateR, stateG, stateB) {
$("#lochkarte").append("<span class='dot' id='q"+ qid +"'></span>");
$("#q" + qid).css("background-color","rgb("+255*stateR+", "+255*stateG+", "+255*stateB+")")
qid++;
}




/*

app.ExternalInterface.setDivWidth = function(d) {
console.log(d);
$( "#lochkarte" ).width = d;
}

function reportWindowSize() {
app.ExternalInterface.rs();
}

window.onresize = reportWindowSize;
*/
}


function runCode(app) {
// add your code here, e.g. console.log('Hello, World!');
//window.onresize = app.ExternalInterface.setDivWidth;
}

});

+ 1
- 1
v3d.js
ファイル差分が大きすぎるため省略します
ファイルの表示


+ 53
- 6
visual_logic.js ファイルの表示

@@ -1,6 +1,6 @@
/**
* Generated by Verge3D Puzzles v.2.12.5
* Sat Jun 08 2019 04:01:26 GMT+0200 (Mitteleuropäische Sommerzeit)
* Sat Jun 08 2019 17:55:33 GMT+0200 (Mitteleuropäische Sommerzeit)
* Do not edit this file - your changes may get overridden when Puzzles are saved.
* Refer to https://www.soft8soft.com/docs/manual/en/introduction/Using-JavaScript.html
* for information on how to add your own JavaScript to Verge3D apps.
@@ -170,7 +170,7 @@ initOptions = initOptions || {};
if ('fadeAnnotations' in initOptions) {
_pGlob.fadeAnnotations = initOptions.fadeAnnotations;
}
var distZ, r, g, b, distY, dragging, distX, inboundStepper, r_, maxDist, bitState, stepY, hue, g_, sat, b_, value;
var distZ, r, g, b, distY, dragging, distX, inboundStepper, r_, maxDist, bitstate, recordqubitstate, recordbitstate, g_, stepY, hue, b_, sat, value;


// utility function envoked by almost all V3D-specific puzzles
@@ -733,6 +733,13 @@ function registerOnDrag(objNames, callback_start, callback_move, callback_drop,
}


function rs() {
console.log('I\'m here!!!');
getJSFunction('setDivWidth')(String(getDistanceBetweenObjects("div-left", "div-right")));
}
appInstance.ExternalInterface["rs"] = rs;



// getObjectMaterial puzzle
function getObjectMaterial(objNames) {
@@ -802,6 +809,13 @@ function registerOnClick(objNames, cbDo, cbIfMissedDo) {



// setInterval puzzle
function registerInterval(timeout, callback) {
window.setInterval(callback, 1000 * timeout);
}



function matGetColors(matName) {

var mat = v3d.SceneUtils.getMaterialByName(appInstance, matName);
@@ -932,7 +946,7 @@ function toNumber(num, prec) {
* Describe this function...
*/
function printStates() {
console.log(['Bit [',bitState,'] Qubit: [',toNumber(r_, 3),'] [',toNumber(g_, 3),'] [',toNumber(b_, 3),']'].join(''));
console.log(['Bit [',bitstate,'] Qubit: [',toNumber(r_, 3),'] [',toNumber(g_, 3),'] [',toNumber(b_, 3),']'].join(''));
}


@@ -941,7 +955,7 @@ distY = getObjTransform("qubit", "position", "z") - getObjTransform("qubit_contr
distX = getObjTransform("qubit", "position", "x") - getObjTransform("qubit_controller", "position", "x");
maxDist = 2.3;
stepY = 0.1;
bitState = 0;
bitstate = 0;
r_ = 0;
g_ = 0;
b_ = 0;
@@ -973,14 +987,47 @@ registerOnDrag(["GROUP", "qubit_grp"], function() {
registerOnClick("bit", function() {
if (getObjectMaterial("bit") == "white") {
assignMat("bit", "black");
bitState = 0;
bitstate = 0;
} else {
assignMat("bit", "white");
bitState = 1;
bitstate = 1;
}
printStates();
}, function() {});

registerOnClick("recordqubit", function() {
if (getObjectMaterial("recordqubit") == "on") {
assignMat("recordqubit", "black");
recordqubitstate = 0;
} else {
assignMat("recordqubit", "on");
recordqubitstate = 1;
}
}, function() {});

registerOnClick("recordbit", function() {
if (getObjectMaterial("recordbit") == "on") {
assignMat("recordbit", "black");
recordbitstate = 0;
} else {
assignMat("recordbit", "on");
recordbitstate = 1;
}
}, function() {});

registerInterval(1, function() {
if (recordbitstate == 1) {
getJSFunction('addBit')(bitstate);
}
if (recordqubitstate == 1) {
getJSFunction('addQubit')(r_, g_, b_);
}
});

printStates();

printStates();

eventHTMLElem('wheel', ["DOCUMENT"], false, function(event) {
if (getEventProperty('deltaY', event) < 0) {
applyObjLocalTransform("qubit_controller", "position", 0, stepY, 0);

+ 314
- 11
visual_logic.xml ファイルの表示

@@ -1,5 +1,5 @@
<xml xmlns="http://www.w3.org/1999/xhtml">
<tab name="Init" type="InitTab" active="false" scrollx="201.48344373616317" scrolly="246.25754234419952" scale="0.7462349768006044">
<tab name="Init" type="InitTab" active="false" scrollx="201.4834437361635" scrolly="246.25754234419952" scale="0.7462349768006044">
<variables>
<variable type="" id=";D?T^;K0%2HHlr__^(^G">cinitx</variable>
<variable type="" id="A70x?DA^cBEdQM}CSBbn">cinity</variable>
@@ -40,7 +40,7 @@
</next>
</block>
</tab>
<tab name="Main" type="MainTab" active="true" scrollx="274.3921508789062" scrolly="114.03294754028332" scale="0.4800918543492923">
<tab name="Main" type="MainTab" active="true" scrollx="-113.62881469726551" scrolly="91.53881072998047" scale="0.6841615272489737">
<variables>
<variable type="" id="JjHAX,fgz)6.fPl8`pav">distZ</variable>
<variable type="" id="OZm(1S+UK~jxq[i=;gvy">r</variable>
@@ -52,12 +52,14 @@
<variable type="" id="y`}^nMMYi2(=a@$1Rji}">inboundStepper</variable>
<variable type="" id="R^!o,`,R1kG4gy[5$Umr">r_</variable>
<variable type="" id="2Zu0]gb$+5H;Luc?anOJ">maxDist</variable>
<variable type="" id="~%UHnBD.$/u9=5~G/:mO">bitState</variable>
<variable type="" id="~%UHnBD.$/u9=5~G/:mO">bitstate</variable>
<variable type="" id=";2#~%D)|8Bx;*UKl_i;X">recordqubitstate</variable>
<variable type="" id="{uv)e`R|4v.*a0z+kFHL">recordbitstate</variable>
<variable type="" id="R@[s;p*6^1oQOeV.nM5w">g_</variable>
<variable type="" id="GKERIN}`~rk0$MWnY3aS">stepY</variable>
<variable type="" id="S`ib|8a9}oYR22qe`UUI">hue</variable>
<variable type="" id="R@[s;p*6^1oQOeV.nM5w">g_</variable>
<variable type="" id="YfcA/U/M4Db,!/u8lx*r">sat</variable>
<variable type="" id="W7{,OY@Y_QTKJ!C2%fx(">b_</variable>
<variable type="" id="YfcA/U/M4Db,!/u8lx*r">sat</variable>
<variable type="" id="rAlwiT?%pA#CG+i+x-1G">value</variable>
</variables>
<block type="variables_set" id="`dwC`Z,Jf0#0u/hYw%ew" x="-210" y="-690">
@@ -185,7 +187,7 @@
</value>
<next>
<block type="variables_set" id="(bid[#n`8W,l[gWAL*^B">
<field name="VAR" id="~%UHnBD.$/u9=5~G/:mO" variabletype="">bitState</field>
<field name="VAR" id="~%UHnBD.$/u9=5~G/:mO" variabletype="">bitstate</field>
<value name="VALUE">
<block type="math_number" id="K6x_`7.zPae3n_QLR]i-">
<field name="NUM">0</field>
@@ -251,6 +253,19 @@
</block>
</next>
</block>
<block type="bindHTMLObject" id="9!xyRzrc}9d.;y%8d[?e" disabled="true" x="770" y="-350">
<field name="PARENT">TRUE</field>
<value name="ID">
<block type="text" id="yVuZW6Vin0:%$-D|ncbl">
<field name="TEXT">lochkarte</field>
</block>
</value>
<value name="OBJECTINPUT">
<block type="objectList" id="vM[NJTc,Sj8{q(1pGMP[">
<field name="FIELDNAME">div-left</field>
</block>
</value>
</block>
<block type="whenDraggedOver" id="x7;j`9Tr6$fIW]tXfLwm" x="-230" y="-290">
<mutation do_start="true" do_drop="true"></mutation>
<value name="VALUE">
@@ -771,7 +786,46 @@
</block>
</statement>
</block>
<block type="whenClicked" id="VqdFSAMNy2s9dV;DeF8R" x="890" y="30">
<block type="externalCall" id="W?ejqfSp?_Y4W^E{QY|/" x="1110" y="-170">
<field name="NAME">rs</field>
<statement name="STACK">
<block type="console.log" id="pYKj(442ZYF3FUCZ^J$b">
<value name="VALUE">
<shadow type="text" id="2WYz++OSo6^Qz)|Df]nV">
<field name="TEXT">I'm here!!!</field>
</shadow>
</value>
<next>
<block type="callJSFunction" id="Tc1Ya}N`$+9P=mFTO]0Q">
<mutation name="setDivWidth">
<arg name="x"></arg>
</mutation>
<field name="NAME">setDivWidth</field>
<value name="ARG0">
<block type="text_join" id="i)!sJ~g{`,qXm/:zC|pD">
<mutation items="1"></mutation>
<value name="ADD0">
<block type="distanceBetweenObjects" id="oxIsA5jogB+Bhx0NVHr@">
<value name="OBJECT1">
<block type="objectList" id="#nRZj4c$e?1yzojXxxUp">
<field name="FIELDNAME">div-left</field>
</block>
</value>
<value name="OBJECT2">
<block type="objectList" id="T0DS,Gu;mIM@*-=fzJ8,">
<field name="FIELDNAME">div-right</field>
</block>
</value>
</block>
</value>
</block>
</value>
</block>
</next>
</block>
</statement>
</block>
<block type="whenClicked" id="VqdFSAMNy2s9dV;DeF8R" x="890" y="10">
<mutation enableifmissed="false"></mutation>
<value name="VALUE">
<block type="objectList" id="PH*#jp%0:0P`YjJL[ku%">
@@ -814,7 +868,7 @@
</value>
<next>
<block type="variables_set" id="MTnVQr]WeOc8_7W9Qs{a">
<field name="VAR" id="~%UHnBD.$/u9=5~G/:mO" variabletype="">bitState</field>
<field name="VAR" id="~%UHnBD.$/u9=5~G/:mO" variabletype="">bitstate</field>
<value name="VALUE">
<block type="math_number" id="rM8Wc)y]{c$^Mf+hN9^9">
<field name="NUM">0</field>
@@ -838,7 +892,7 @@
</value>
<next>
<block type="variables_set" id="Z?-)K)YG50^+:[x}12o$">
<field name="VAR" id="~%UHnBD.$/u9=5~G/:mO" variabletype="">bitState</field>
<field name="VAR" id="~%UHnBD.$/u9=5~G/:mO" variabletype="">bitstate</field>
<value name="VALUE">
<block type="math_number" id="Txg:@f6`-QuMueETEp:,">
<field name="NUM">1</field>
@@ -856,6 +910,255 @@
</block>
</statement>
</block>
<block type="whenClicked" id="c4FYX]Inh`#-sjA`(f4V" x="1810" y="-10">
<mutation enableifmissed="false"></mutation>
<value name="VALUE">
<block type="objectList" id="bsXie5wj6SJ{1UO[@Ti0">
<field name="FIELDNAME">recordqubit</field>
</block>
</value>
<statement name="DO">
<block type="controls_if" id=",og{XXko#pgOA:c8ixfN">
<mutation else="1"></mutation>
<value name="IF0">
<block type="logic_compare" id="T!G@rc4D7Xd|D!gfHi4B">
<field name="OP">EQ</field>
<value name="A">
<block type="getObjectMaterial" id="kc6@F_q;=hJZg8ceH=E^">
<value name="VALUE">
<block type="objectList" id="@k)wrAJw7F1LRgbh15:9">
<field name="FIELDNAME">recordqubit</field>
</block>
</value>
</block>
</value>
<value name="B">
<block type="materialList" id="j=$Ys;Wx^cFj3pxYXaY`">
<field name="FIELDNAME">on</field>
</block>
</value>
</block>
</value>
<statement name="DO0">
<block type="assignMaterial" id="q8$6Clmfwb$tqqvQ$9+@">
<value name="VALUE2">
<block type="materialList" id="y)@qk)8;U7$SeHu@$jc(">
<field name="FIELDNAME">black</field>
</block>
</value>
<value name="VALUE1">
<block type="objectList" id="FFInsU#^P6NkhiFhQlMZ">
<field name="FIELDNAME">recordqubit</field>
</block>
</value>
<next>
<block type="variables_set" id="1$a^$EEjon7(%{3,+$%5">
<field name="VAR" id=";2#~%D)|8Bx;*UKl_i;X" variabletype="">recordqubitstate</field>
<value name="VALUE">
<block type="math_number" id="QFbQsj=9dk(jliQ.$r#}">
<field name="NUM">0</field>
</block>
</value>
</block>
</next>
</block>
</statement>
<statement name="ELSE">
<block type="assignMaterial" id=")V+R26uKzzAm97Ldnq^8">
<value name="VALUE2">
<block type="materialList" id="$yUv/w@Rnc.@:(w*0NnH">
<field name="FIELDNAME">on</field>
</block>
</value>
<value name="VALUE1">
<block type="objectList" id="+i0Dzb5=|xeL2eD-Gr@n">
<field name="FIELDNAME">recordqubit</field>
</block>
</value>
<next>
<block type="variables_set" id="CF2dEw8EkumZ03}D6{LW">
<field name="VAR" id=";2#~%D)|8Bx;*UKl_i;X" variabletype="">recordqubitstate</field>
<value name="VALUE">
<block type="math_number" id=")W[;2qF`hF?$^R=PGVJR">
<field name="NUM">1</field>
</block>
</value>
</block>
</next>
</block>
</statement>
</block>
</statement>
</block>
<block type="whenClicked" id=",K9aNvARk)E/hrdDD[z4" x="1270" y="230">
<mutation enableifmissed="false"></mutation>
<value name="VALUE">
<block type="objectList" id="^TCV7NVje3z`,Xr{,Rzx">
<field name="FIELDNAME">recordbit</field>
</block>
</value>
<statement name="DO">
<block type="controls_if" id="aRE)~4We]n~W-y6dgVQ=">
<mutation else="1"></mutation>
<value name="IF0">
<block type="logic_compare" id="qY+QrD=Qiw)g,+V2@Ov0">
<field name="OP">EQ</field>
<value name="A">
<block type="getObjectMaterial" id="5z2efN$X$|$gbouU)-cY">
<value name="VALUE">
<block type="objectList" id="a#p`e;PVG(#R6_|I:sq-">
<field name="FIELDNAME">recordbit</field>
</block>
</value>
</block>
</value>
<value name="B">
<block type="materialList" id="|M`6u5)t7Tg./g;0WtIU">
<field name="FIELDNAME">on</field>
</block>
</value>
</block>
</value>
<statement name="DO0">
<block type="assignMaterial" id="Sjsdz!*{UX?$:F;~lXr(">
<value name="VALUE2">
<block type="materialList" id="CvMdE|,_7^iG(=06=fe/">
<field name="FIELDNAME">black</field>
</block>
</value>
<value name="VALUE1">
<block type="objectList" id="qG[PS^1po:p#~clI_deM">
<field name="FIELDNAME">recordbit</field>
</block>
</value>
<next>
<block type="variables_set" id="h7L[s9:5$UnsmAqJjYT%">
<field name="VAR" id="{uv)e`R|4v.*a0z+kFHL" variabletype="">recordbitstate</field>
<value name="VALUE">
<block type="math_number" id="bDjGDv](?Mn/FL];@wnW">
<field name="NUM">0</field>
</block>
</value>
</block>
</next>
</block>
</statement>
<statement name="ELSE">
<block type="assignMaterial" id="T*~FmcuT#4j=qrl4:MrA">
<value name="VALUE2">
<block type="materialList" id="2s%hE%phs1|eavVkt0GS">
<field name="FIELDNAME">on</field>
</block>
</value>
<value name="VALUE1">
<block type="objectList" id="Ki._fvz1-#]3}JnExZpc">
<field name="FIELDNAME">recordbit</field>
</block>
</value>
<next>
<block type="variables_set" id="42}zXIBwbRR4PI:tE:.g">
<field name="VAR" id="{uv)e`R|4v.*a0z+kFHL" variabletype="">recordbitstate</field>
<value name="VALUE">
<block type="math_number" id="Zp-2?zDx%rH]$ATs}fV+">
<field name="NUM">1</field>
</block>
</value>
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<block type="setInterval" id="q2(c$](o,X?7XyLKeLrT" x="290" y="390">
<value name="VALUE">
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<field name="NUM">1</field>
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<statement name="DO">
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<block type="logic_compare" id="Z09VMcd:|_xe1pGk1iEr">
<field name="OP">EQ</field>
<value name="A">
<block type="variables_get" id="g)^y*j$tF;qhjL]=zUbv">
<field name="VAR" id="{uv)e`R|4v.*a0z+kFHL" variabletype="">recordbitstate</field>
</block>
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<value name="B">
<block type="math_number" id="9U^sV_xYH:A1Q-er$f96">
<field name="NUM">1</field>
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</value>
</block>
</value>
<statement name="DO0">
<block type="callJSFunction" id="^Beo2gOEMk(PU186#-iW">
<mutation name="addBit">
<arg name="bitstate"></arg>
</mutation>
<field name="NAME">addBit</field>
<value name="ARG0">
<block type="variables_get" id="y;#4JeBh_uNb++@iG8.l">
<field name="VAR" id="~%UHnBD.$/u9=5~G/:mO" variabletype="">bitstate</field>
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<next>
<block type="controls_if" id=";AG7k[.VfCwG@|+ht/n~">
<value name="IF0">
<block type="logic_compare" id="v*g#m0$E!],_al(r3v[t">
<field name="OP">EQ</field>
<value name="A">
<block type="variables_get" id="HK_tYmL~uW^I:cnlDOvP">
<field name="VAR" id=";2#~%D)|8Bx;*UKl_i;X" variabletype="">recordqubitstate</field>
</block>
</value>
<value name="B">
<block type="math_number" id="vrUZ5iHh%kwqQ}8@1qmm">
<field name="NUM">1</field>
</block>
</value>
</block>
</value>
<statement name="DO0">
<block type="callJSFunction" id="_3e_NUTvl|JV~Z6y-!PH">
<mutation name="addQubit">
<arg name="qubitstateR"></arg>
<arg name="qubitstateG"></arg>
<arg name="qubitstateB"></arg>
</mutation>
<field name="NAME">addQubit</field>
<value name="ARG0">
<block type="variables_get" id="x,[;`5{QV6%lyY:#H-7C">
<field name="VAR" id="R^!o,`,R1kG4gy[5$Umr" variabletype="">r_</field>
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<value name="ARG1">
<block type="variables_get" id="jFM_erly,h$m)[]P@?Qh">
<field name="VAR" id="R@[s;p*6^1oQOeV.nM5w" variabletype="">g_</field>
</block>
</value>
<value name="ARG2">
<block type="variables_get" id="+5(,zR,4feF;3Y2P^~iX">
<field name="VAR" id="W7{,OY@Y_QTKJ!C2%fx(" variabletype="">b_</field>
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</next>
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<block type="procedures_callnoreturn" id="ar)*._jF`jU0FIa0,lnB" x="1910" y="370">
<mutation name="printStates"></mutation>
</block>
<block type="procedures_callnoreturn" id="P3M5!lU.j3{HXbl3:BM7" x="2030" y="430">
<mutation name="printStates"></mutation>
</block>
<block type="externalCall" id="Vpc9v!mZHQ0;V(+:ON#u" x="750" y="510">
<mutation>
<arg name="r" varid="OZm(1S+UK~jxq[i=;gvy"></arg>
@@ -1443,7 +1746,7 @@
</value>
<value name="ADD1">
<block type="variables_get" id="!F$.sJg@KwTKrQ@Q3)~l">
<field name="VAR" id="~%UHnBD.$/u9=5~G/:mO" variabletype="">bitState</field>
<field name="VAR" id="~%UHnBD.$/u9=5~G/:mO" variabletype="">bitstate</field>
</block>
</value>
<value name="ADD2">
@@ -1514,5 +1817,5 @@
</statement>
</block>
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<editorsettings width="1704" height="684"></editorsettings>
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