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- final static int INTVAL = 100;
- final static int FLOATVAL = 101;
-
-
- final int[] blends = {ADD, SUBTRACT, DARKEST, LIGHTEST, DIFFERENCE, EXCLUSION, MULTIPLY, SCREEN, OVERLAY, HARD_LIGHT, SOFT_LIGHT, DODGE, BURN};
-
- //waveforms for oscillator
- final static int SINE = 0; //add 0.25 to phase to get cos
- final static int SAWTOOTH = 1;
- final static int SAWTOOTHINVERSE = 2;
- final static int SQUAR = 3; //switches between -1 and 1, that's all
- final static int TRIANG = 4;
- final static int TAN = 5;
- final static int TANINVERSE = 6;
- final static int RAMP = 7; //line for half the sequence up to 1, then stay at 1 for the other half
- final static int RAMPINVERSE = 8; //line for half the sequence up to 1, then stay at 1 for the other half
- final static int RAMPUPDOWN = 9; //line up, stay, line down, stay
- final static int RANDOM = 10;
-
- //colorspaces from tomasz sulej's FM effect
-
- final static int COLORSPACES = 16;
-
- final static int OHTA = 0;
- // RGB == 1; defined in processing
- final static int CMY = 2;
- // HSB == 3; defined in processing
- final static int XYZ = 4;
- final static int YXY = 5;
- final static int HCL = 6;
- final static int LUV = 7;
- final static int LAB = 8;
- final static int HWB = 9;
- final static int RGGBG = 10;
- final static int YPbPr = 11;
- final static int YCbCr = 12;
- final static int YDbDr = 13;
- final static int GS = 14;
- final static int YUV = 15;
-
-
- //available shaders
- String availableFx[] = {
- "fxASDFPixelSort",
- "fxDistorter",
- "fxFM",
- "fxWZIP",
- "fxAuEcho",
- "fxSlitscan",
- "fxWahWah",
- "fxPhaser",
- "fxEcho",
- "fxDarker",
- "fxBrighter",
- "fxAmplify",
- "fxBrokenColorRot",
- "fxPosterize",
- "fxDual",
- "fxGrauzone",
- "fxCopyZoom",
-
- "fxMove",
-
- "fxScanker",
- "fxPixelSort",
- "fxSubtleSort",
-
- "fxMosh",
- "fxPixelDrifter",
- "fxDrawGenerative",
- "fxDrawStrokes"
- };
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