compositor for 2d glitch effects
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

shader.pde 3.9KB

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  1. class Param {
  2. String name;
  3. int type;
  4. float minValue, maxValue;
  5. float value;
  6. int[] osciModes;
  7. Param(String name_, int type_, float minValue_, float maxValue_, int[] osciModes_) {
  8. name = name_;
  9. type = type_; //FLOATVAL or INTVAL
  10. minValue = minValue_;
  11. maxValue = maxValue_;
  12. osciModes = osciModes_;
  13. }
  14. }
  15. class Shader {
  16. int id;
  17. int pos, previousPos;
  18. boolean previousActive;
  19. String name;
  20. ArrayList<Param> params = new ArrayList<Param>();
  21. ArrayList<Float> paramValues = new ArrayList<Float>();
  22. boolean paramChanged = true;
  23. PGraphics canvas = createGraphics(renderer.width, renderer.height);
  24. PGraphics result;
  25. int direction = 0;
  26. int directionParamIndex = -1;
  27. Shader() {
  28. canvas.beginDraw();
  29. canvas.image(renderer, 0, 0, canvas.width, canvas.height);
  30. canvas.endDraw();
  31. }
  32. void getValuesFromGUI() {
  33. try { //problematic
  34. params = gui.bricks.get(pos).params;
  35. }
  36. catch(Exception e) {
  37. println(e);
  38. }
  39. //this is only for checking if a param has changed. paramValues could also be used for a save/load function
  40. if (paramValues.size() != params.size()) {
  41. for (int i = 0; i < params.size(); i++) {
  42. paramValues.add(0.0);
  43. }
  44. }
  45. paramChanged = false;
  46. for (int i = 0; i < params.size(); i++) {
  47. if (paramValues.get(i) != params.get(i).value) {
  48. paramValues.set(i, params.get(i).value);
  49. paramChanged = true;
  50. }
  51. }
  52. if (pos != previousPos) {
  53. paramChanged = true;
  54. }
  55. previousPos = pos;
  56. if (previousActive != gui.bricks.get(pos).active) {
  57. paramChanged = true;
  58. }
  59. previousActive = gui.bricks.get(pos).active;
  60. if (!paramChanged) {
  61. if (imageChanged) paramChanged = true;
  62. for (int i = this.pos; i >= 0; i--) {
  63. if (gui.shaderList.get(i).paramChanged) paramChanged = true;
  64. }
  65. }
  66. if (frameRate < 1) println("Rendering " + this + " on position " + pos + "...");
  67. }
  68. void changeParam(int paramNo, Param newParam) {
  69. gui.bricks.get(pos).params.remove(paramNo);
  70. gui.bricks.get(pos).params.add(paramNo, newParam);
  71. gui.bricks.get(pos).exchangeSlider(paramNo, newParam);
  72. paramChanged = true;
  73. }
  74. void shade() {
  75. if (renderSizeChanged || paramChanged) {
  76. this.setupCanvas();
  77. this.apply();
  78. this.render();
  79. } else {
  80. // println("nothing changed");
  81. renderer.beginDraw();
  82. renderer.image(result, 0, 0);
  83. renderer.endDraw();
  84. }/*
  85. this.setupCanvas();
  86. this.apply();
  87. this.render();
  88. */
  89. }
  90. void setupCanvas() {
  91. if (directionParamIndex >= 0) direction = (int)this.params.get(directionParamIndex).value;
  92. int cw = (direction == 0 || direction == 2) ? renderer.width : renderer.height;
  93. int ch = (direction == 0 || direction == 2) ? renderer.height : renderer.width;
  94. canvas = createGraphics(cw, ch);
  95. canvas.beginDraw();
  96. canvas.imageMode(CENTER);
  97. canvas.clear();
  98. canvas.pushMatrix();
  99. canvas.translate(cw/2, ch/2);
  100. canvas.rotate((PI/2)*direction);
  101. canvas.image(renderer, 0, 0);
  102. canvas.popMatrix();
  103. canvas.endDraw();
  104. }
  105. void apply() {
  106. }; //override me with an actual fragment shader
  107. void render() {
  108. renderer.beginDraw();
  109. renderer.imageMode(CENTER);
  110. renderer.pushMatrix();
  111. renderer.translate(renderer.width/2, renderer.height/2);
  112. renderer.rotate(-(PI/2)*direction);
  113. renderer.image(canvas, 0, 0);
  114. renderer.popMatrix();
  115. renderer.imageMode(CORNER);
  116. renderer.endDraw();
  117. result = createGraphics(renderer.width, renderer.height);
  118. result.beginDraw();
  119. result.image(renderer, 0, 0);
  120. result.endDraw();
  121. if (pos == gui.bricks.size()-1) {
  122. //println("Finished rendering");
  123. if (imageChanged) { //kind of hacky but it does synchronize the threads.
  124. stepOne++;
  125. if (stepOne == 2) {
  126. stepOne = 0;
  127. imageChanged = false;
  128. }
  129. }
  130. }
  131. }
  132. }
  133. int stepOne = 0;