Tiny 2D-animation-sprite composer for placing animation loops and making them interactive
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

MouseAndKey.pde 2.2KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485
  1. void mousePressed() {
  2. if (!draggingAsset) {
  3. if (mouseButton == CENTER) {
  4. if (!zoomedState && scaleFactor == 1.0) {
  5. zoom(3);
  6. } else {
  7. reset();
  8. }
  9. zoomedState = !zoomedState;
  10. } else if (mouseButton == RIGHT) {
  11. for (int i=0; i < activeMarkers; i++) {
  12. if (marker[i].hover()) {
  13. marker[i].rightClicked();
  14. }
  15. }
  16. } else if (mouseButton == LEFT) {
  17. for (int i=0; i < activeMarkers; i++) {
  18. if (marker[i].hover()) {
  19. marker[i].leftClicked();
  20. }
  21. }
  22. }
  23. }
  24. }
  25. void mouseClicked(MouseEvent evt) {
  26. if (evt.getCount() == 2) {
  27. draggingAsset = false;
  28. for (int i=0; i < activeMarkers; i++) {
  29. if (marker[i].hover()) {
  30. marker[i].drag = false;
  31. marker[i].locked = !marker[i].locked;
  32. }
  33. }
  34. }
  35. }
  36. void mouseReleased() {
  37. if (draggingAsset) {
  38. draggingAsset = false;
  39. marker[clickedMarkerID].drag = false;
  40. }
  41. }
  42. void mouseDragged(MouseEvent e) {
  43. if (zoomedState && !draggingAsset) {
  44. translateX += mouseX - pmouseX;
  45. translateY += mouseY - pmouseY;
  46. collisionDetection();
  47. } else if (draggingAsset) {
  48. marker[clickedMarkerID].canvasPosX = viewX - marker[clickedMarkerID].canvasImgW/2;
  49. marker[clickedMarkerID].canvasPosY = viewY - marker[clickedMarkerID].canvasImgH/2;
  50. }
  51. }
  52. void mouseWheel(MouseEvent e) {
  53. float factor = e.getCount() > 0 ? 1.0/1.05 : e.getCount() < 0 ? 1.05 : 1.0;
  54. if (!draggingAsset) {
  55. zoom(factor);
  56. zoomedState = true;
  57. if (scaleFactor <= 1.0 && e.getCount() > 0) {
  58. reset();
  59. }
  60. } else {
  61. marker[clickedMarkerID].canvasPosX += marker[clickedMarkerID].canvasImgW/2;
  62. marker[clickedMarkerID].canvasImgW *= factor;
  63. marker[clickedMarkerID].canvasPosX -= marker[clickedMarkerID].canvasImgW/2;
  64. marker[clickedMarkerID].canvasPosY += marker[clickedMarkerID].canvasImgH/2;
  65. marker[clickedMarkerID].canvasImgH *= factor;
  66. marker[clickedMarkerID].canvasPosY -= marker[clickedMarkerID].canvasImgH/2;
  67. }
  68. }
  69. void keyPressed() {
  70. if (draggingAsset) {
  71. if (key == DELETE) {
  72. marker[clickedMarkerID].kill();
  73. }
  74. }
  75. if (key == 's') {
  76. save_gse();
  77. println("Saved");
  78. }
  79. }