Files
find-the-door/Unity/Unity.csproj
Victor Giers 82c534459a reupload
2021-03-05 01:13:05 +01:00

199 lines
16 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{CF118143-7E37-744F-BE45-3F55345FEC40}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>Assembly-CSharp</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>5.5.1f1</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_1;UNITY_5_5;UNITY_5;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_1;UNITY_5_5;UNITY_5;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PlaymodeTestsRunner">
<HintPath>Library\UnityAssemblies\UnityEngine.PlaymodeTestsRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>Library\UnityAssemblies\UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>Library\UnityAssemblies\UnityEngine.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VR">
<HintPath>Library\UnityAssemblies\UnityEngine.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\SteamVR\Extras\SteamVR_GazeTracker.cs" />
<Compile Include="Assets\SteamVR\Extras\SteamVR_LaserPointer.cs" />
<Compile Include="Assets\SteamVR\Extras\SteamVR_Teleporter.cs" />
<Compile Include="Assets\SteamVR\Extras\SteamVR_TestThrow.cs" />
<Compile Include="Assets\SteamVR\Extras\SteamVR_TestTrackedCamera.cs" />
<Compile Include="Assets\SteamVR\Extras\SteamVR_TrackedController.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\BodyCollider.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\CircularDrive.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\ComplexThrowable.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\ControllerHoverHighlight.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\CustomEvents.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\DebugUI.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\DestroyOnDetachedFromHand.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\DestroyOnParticleSystemDeath.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\DestroyOnTriggerEnter.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\DistanceHaptics.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\DontDestroyOnLoad.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\EnumFlags.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\FallbackCameraController.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\Hand.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\HapticRack.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\HideOnHandFocusLost.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\IgnoreHovering.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\InputModule.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\Interactable.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\InteractableButtonEvents.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\InteractableHoverEvents.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\ItemPackage.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\ItemPackageReference.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\ItemPackageSpawner.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\LinearAnimation.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\LinearAnimator.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\LinearAudioPitch.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\LinearBlendshape.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\LinearDisplacement.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\LinearDrive.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\LinearMapping.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\PlaySound.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\Player.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\SeeThru.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\SleepOnAwake.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\SoundDeparent.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\SoundPlayOneshot.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\SpawnAndAttachAfterControllerIsTracking.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\SpawnAndAttachToHand.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\SpawnRenderModel.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\Throwable.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\UIElement.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\Unparent.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\Util.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Core\Scripts\VelocityEstimator.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Hints\Scripts\ControllerButtonHints.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Longbow\Scripts\ArcheryTarget.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Longbow\Scripts\Arrow.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Longbow\Scripts\ArrowHand.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Longbow\Scripts\ArrowheadRotation.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Longbow\Scripts\Balloon.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Longbow\Scripts\BalloonColliders.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Longbow\Scripts\BalloonHapticBump.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Longbow\Scripts\BalloonSpawner.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Longbow\Scripts\ExplosionWobble.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Longbow\Scripts\FireSource.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Longbow\Scripts\Longbow.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Longbow\Scripts\SoundBowClick.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Samples\Scripts\ControllerHintsExample.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Samples\Scripts\InteractableExample.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Teleport\Scripts\AllowTeleportWhileAttachedToHand.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Teleport\Scripts\ChaperoneInfo.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Teleport\Scripts\IgnoreTeleportTrace.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Teleport\Scripts\Teleport.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Teleport\Scripts\TeleportArc.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Teleport\Scripts\TeleportArea.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Teleport\Scripts\TeleportMarkerBase.cs" />
<Compile Include="Assets\SteamVR\InteractionSystem\Teleport\Scripts\TeleportPoint.cs" />
<Compile Include="Assets\SteamVR\Plugins\openvr_api.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_Camera.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_CameraFlip.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_CameraMask.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_Controller.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_ControllerManager.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_Ears.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_Events.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_ExternalCamera.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_Fade.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_Frustum.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_GameView.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_IK.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_LoadLevel.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_Menu.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_Overlay.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_PlayArea.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_Render.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_RenderModel.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_Skybox.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_SphericalProjection.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_Stats.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_TestController.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_TrackedCamera.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_TrackedObject.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_UpdatePoses.cs" />
<Compile Include="Assets\SteamVR\Scripts\SteamVR_Utils.cs" />
<Compile Include="Assets\ViveLaserPointer.cs" />
<Compile Include="Assets\networkSocket.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\SteamVR\InteractionSystem\Core\Shaders\SeeThru.shader" />
<None Include="Assets\SteamVR\InteractionSystem\Core\Shaders\Silhouette.shader" />
<None Include="Assets\SteamVR\InteractionSystem\Hints\Shaders\ControllerButtonHints.shader" />
<None Include="Assets\SteamVR\InteractionSystem\Readme_InteractionSystem.txt" />
<None Include="Assets\SteamVR\InteractionSystem\Teleport\Shaders\Highlight.shader" />
<None Include="Assets\SteamVR\Resources\SteamVR_AlphaOut.shader" />
<None Include="Assets\SteamVR\Resources\SteamVR_ClearAll.shader" />
<None Include="Assets\SteamVR\Resources\SteamVR_ColorOut.shader" />
<None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
<None Include="Assets\SteamVR\Resources\SteamVR_SphericalProjection.shader" />
<None Include="Assets\SteamVR\readme.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
</Project>