Spiel für das Medientheater HBK Saar, Teil des Projektes "Fun Palace" (Reupload der Repository von 2017)
Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.

Assembly-CSharp-Editor.csproj 8.2KB

3 år sedan
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>10.0.20506</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <RootNamespace></RootNamespace>
  9. <ProjectGuid>{1A2D5028-442C-2587-B143-7CECC2B8AC9B}</ProjectGuid>
  10. <OutputType>Library</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
  13. <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  14. <FileAlignment>512</FileAlignment>
  15. <BaseDirectory>Assets</BaseDirectory>
  16. </PropertyGroup>
  17. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  18. <DebugSymbols>true</DebugSymbols>
  19. <DebugType>full</DebugType>
  20. <Optimize>false</Optimize>
  21. <OutputPath>Temp\bin\Debug\</OutputPath>
  22. <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
  23. <ErrorReport>prompt</ErrorReport>
  24. <WarningLevel>4</WarningLevel>
  25. <NoWarn>0169</NoWarn>
  26. </PropertyGroup>
  27. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  28. <DebugType>pdbonly</DebugType>
  29. <Optimize>true</Optimize>
  30. <OutputPath>Temp\bin\Release\</OutputPath>
  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. <NoWarn>0169</NoWarn>
  34. </PropertyGroup>
  35. <ItemGroup>
  36. <Reference Include="System" />
  37. <Reference Include="System.XML" />
  38. <Reference Include="System.Core" />
  39. <Reference Include="System.Runtime.Serialization" />
  40. <Reference Include="System.Xml.Linq" />
  41. <Reference Include="UnityEngine">
  42. <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
  43. </Reference>
  44. <Reference Include="UnityEditor">
  45. <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
  46. </Reference>
  47. </ItemGroup>
  48. <ItemGroup>
  49. <Compile Include="Assets\SteamVR\Editor\SteamVR_Editor.cs" />
  50. <Compile Include="Assets\SteamVR\Editor\SteamVR_RenderModelEditor.cs" />
  51. <Compile Include="Assets\SteamVR\Editor\SteamVR_Settings.cs" />
  52. <Compile Include="Assets\SteamVR\Editor\SteamVR_SkyboxEditor.cs" />
  53. <Compile Include="Assets\SteamVR\Editor\SteamVR_Update.cs" />
  54. <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  55. <None Include="Assets\SteamVR\Resources\SteamVR_ClearAll.shader" />
  56. <None Include="Assets\SteamVR\InteractionSystem\Hints\Shaders\ControllerButtonHints.shader" />
  57. <None Include="Assets\SteamVR\InteractionSystem\Teleport\Shaders\Highlight.shader" />
  58. <None Include="Assets\SteamVR\Resources\SteamVR_SphericalProjection.shader" />
  59. <None Include="Assets\SteamVR\Resources\SteamVR_AlphaOut.shader" />
  60. <None Include="Assets\SteamVR\readme.txt" />
  61. <None Include="Assets\SteamVR\InteractionSystem\Core\Shaders\Silhouette.shader" />
  62. <None Include="Assets\SteamVR\Resources\SteamVR_ColorOut.shader" />
  63. <None Include="Assets\SteamVR\InteractionSystem\Core\Shaders\SeeThru.shader" />
  64. <None Include="Assets\SteamVR\InteractionSystem\Readme_InteractionSystem.txt" />
  65. <Reference Include="UnityEditor.Advertisements">
  66. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
  67. </Reference>
  68. <Reference Include="nunit.framework">
  69. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath>
  70. </Reference>
  71. <Reference Include="UnityEditor.EditorTestsRunner">
  72. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath>
  73. </Reference>
  74. <Reference Include="UnityEngine.UI">
  75. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
  76. </Reference>
  77. <Reference Include="UnityEditor.UI">
  78. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
  79. </Reference>
  80. <Reference Include="UnityEngine.Networking">
  81. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
  82. </Reference>
  83. <Reference Include="UnityEditor.Networking">
  84. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
  85. </Reference>
  86. <Reference Include="UnityEditor.PlaymodeTestsRunner">
  87. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll</HintPath>
  88. </Reference>
  89. <Reference Include="UnityEngine.PlaymodeTestsRunner">
  90. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll</HintPath>
  91. </Reference>
  92. <Reference Include="UnityEditor.TreeEditor">
  93. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
  94. </Reference>
  95. <Reference Include="UnityEngine.Analytics">
  96. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
  97. </Reference>
  98. <Reference Include="UnityEditor.Analytics">
  99. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll</HintPath>
  100. </Reference>
  101. <Reference Include="UnityEditor.HoloLens">
  102. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
  103. </Reference>
  104. <Reference Include="UnityEngine.HoloLens">
  105. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
  106. </Reference>
  107. <Reference Include="UnityEditor.VR">
  108. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
  109. </Reference>
  110. <Reference Include="UnityEngine.VR">
  111. <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
  112. </Reference>
  113. <Reference Include="UnityEditor.Graphs">
  114. <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
  115. </Reference>
  116. <Reference Include="UnityEditor.WindowsStandalone.Extensions">
  117. <HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
  118. </Reference>
  119. </ItemGroup>
  120. <ItemGroup>
  121. <ProjectReference Include="Assembly-CSharp.csproj">
  122. <Project>{06CC2B1B-B526-7801-AF2F-99A643C8309A}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
  123. </ItemGroup>
  124. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  125. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  126. Other similar extension points exist, see Microsoft.Common.targets.
  127. <Target Name="BeforeBuild">
  128. </Target>
  129. <Target Name="AfterBuild">
  130. </Target>
  131. -->
  132. </Project>