Update scene name assignment in Ableton Live 10 exporter
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@@ -548,7 +548,7 @@ async function buildScenes(
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sceneContent['@Id'] = _localId++;
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sceneContent['@Id'] = _localId++;
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if (abletonVersion === '10') {
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if (abletonVersion === '10') {
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sceneContent['@Value'] = scene?.name || ` ${index + 1}`;
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(sceneContent as any)['@Value'] = scene?.name || ` ${index + 1}`;
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} else {
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} else {
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sceneContent.Name['@Value'] = scene?.name || '';
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sceneContent.Name['@Value'] = scene?.name || '';
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sceneContent.Tempo['@Value'] = settings.bpm;
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sceneContent.Tempo['@Value'] = settings.bpm;
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@@ -655,8 +655,9 @@ async function buildReturnTrack(
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}
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}
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effectChorus.Feedback.Manual['@Value'] = projectData.effects.param2 * 0.8;
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effectChorus.Feedback.Manual['@Value'] = projectData.effects.param2 * 0.8;
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returnTrack.DeviceChain.DeviceChain.Devices =
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returnTrack.DeviceChain.DeviceChain.Devices = (
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abletonVersion === '10' ? { Chorus: effectChorus } : { Chorus2: effectChorus };
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abletonVersion === '10' ? { Chorus: effectChorus } : { Chorus2: effectChorus };
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) as any;
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}
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}
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// putting a filter in return track is absolutely pointless, but hey, why not
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// putting a filter in return track is absolutely pointless, but hey, why not
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