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auto-git-gui/animeCat.js

414 lines
12 KiB
JavaScript

// animeCat.js
// miau!
window.AnimeCat = class AnimeCat {
/**
* @param {HTMLElement} container
* @param {Object} [options]
*/
constructor(container, options = {}) {
this.container = container;
this.images = Object.assign({
default: 'default.png',
eyesClosed: 'eyes_closed.png',
mouthOpen: 'mouth_open.png',
joy: 'joy.png'
}, options.images);
this.blinkMin = options.blinkMin ?? 5000;
this.blinkMax = options.blinkMax ?? 15000;
this.blinkDuration = options.blinkDuration ?? 175;
this.talkInterval = options.talkInterval ?? 300;
this._isSpeaking = false;
this._blinkTimeout = null;
this._talkIntervalId = null;
this._speechTimeout = null;
this._mouthOpen = false;
this._createElements();
this._bindMouseHold();
this._startBlinking();
}
_createElements() {
// Flexbox: Katze und Bubble nebeneinander
this.wrapper = document.createElement('div');
Object.assign(this.wrapper.style, {
position: 'relative',
display: 'flex',
flexDirection: 'row',
alignItems: 'flex-end',
minHeight: '60px',
minWidth: '180px', // Passe an falls du willst
zIndex: '1'
});
// --- Cat image ---
this.img = document.createElement('img');
this.img.src = this.images.default;
this.img.draggable = false;
this.img.style.userSelect = 'none';
this.img.style.webkitUserSelect = 'none';
this.img.style.MozUserSelect = 'none';
this.img.style.msUserSelect = 'none';
this.img.style.webkitUserDrag = 'none';
this.img.style.width = '60px';
this.img.style.height = '60px';
this.img.style.zIndex = '2';
// --- Speech bubble ---
this.bubble = document.createElement('div');
Object.assign(this.bubble.style, {
position: 'relative', // jetzt relativ zur wrapper-Flexbox
marginLeft: '14px',
marginBottom: '11px',
padding: '10px 16px',
background: 'white',
border: '1px solid #ccc',
borderRadius: '16px 16px 16px 16px',
boxShadow: '0 2px 8px rgba(0,0,0,0.18)',
opacity: '0',
transition: 'opacity 0.3s',
maxWidth: '240px',
wordBreak: 'break-word',
fontFamily: 'sans-serif',
fontSize: '15px',
color: '#333',
pointerEvents: 'none',
minHeight: '30px',
zIndex: '10',
overflowWrap: 'anywhere',
display: 'flex',
alignItems: 'center'
});
// --- Bubble "Tail" (kleines Dreieck) ---
this.bubblePointer = document.createElement('div');
Object.assign(this.bubblePointer.style, {
position: 'absolute',
left: '-13px',
bottom: '12px',
width: '0',
height: '0',
borderTop: '8px solid transparent',
borderBottom: '8px solid transparent',
borderRight: '13px solid #fff',
filter: 'drop-shadow(-2px 1px 2px rgba(0,0,0,0.10))',
zIndex: '11'
});
this.bubble.appendChild(this.bubblePointer);
// --- Zusammenbauen ---
this.wrapper.appendChild(this.img);
this.wrapper.appendChild(this.bubble);
this.container.appendChild(this.wrapper);
// Optional: Passe die Bubble-Dynamik an das Fenster an
// window.addEventListener('resize', () => this._adaptBubbleWidth());
// this._adaptBubbleWidth();
}
// Passe Bubble-Breite an verfügbaren Platz an (optional)
_adaptBubbleWidth() {
const rect = this.wrapper.getBoundingClientRect();
const parentRect = this.container.getBoundingClientRect();
const spaceRight = parentRect.right - rect.right - 14;
this.bubble.style.maxWidth = Math.max(140, Math.min(spaceRight, 320)) + 'px';
}
_startBlinking() {
const delay = this.blinkMin + Math.random() * (this.blinkMax - this.blinkMin);
this._blinkTimeout = setTimeout(() => {
if (!this._isSpeaking) {
this.img.src = this.images.eyesClosed;
setTimeout(() => {
this.img.src = this.images.default;
this._startBlinking();
}, this.blinkDuration);
} else {
this._startBlinking();
}
}, delay);
}
_bindMouseHold() {
let joyActive = false;
let mouseDown = false;
let lastPos = null;
let moveDist = 0;
let mouseDownAt = 0;
let holdTimer = null;
const CAT_TOLERANCE = 36;
const MOVE_THRESHOLD = 100;
const isMouseNearCat = (e) => {
const rect = this.img.getBoundingClientRect();
return (
e.clientX >= rect.left - CAT_TOLERANCE &&
e.clientX <= rect.right + CAT_TOLERANCE &&
e.clientY >= rect.top - CAT_TOLERANCE &&
e.clientY <= rect.bottom + CAT_TOLERANCE
);
};
const closeEyes = () => { this.img.src = this.images.eyesClosed; };
const reopenEyes = () => {
if (!joyActive && !this._isSpeaking) this.img.src = this.images.default;
};
this.img.addEventListener('mousedown', (e) => {
if (this._isSpeaking || joyActive) return;
if (!isMouseNearCat(e)) return;
mouseDown = true;
mouseDownAt = Date.now();
lastPos = { x: e.clientX, y: e.clientY };
moveDist = 0;
closeEyes();
clearTimeout(this._blinkTimeout); // Blinzeln pausieren
// Bewegung tracken
function onMove(ev) {
if (!mouseDown) return;
if (!isMouseNearCat(ev)) {
cleanup();
reopenEyes();
mouseDown = false;
this._startBlinking();
return;
}
if (lastPos) {
const dx = ev.clientX - lastPos.x;
const dy = ev.clientY - lastPos.y;
moveDist += Math.sqrt(dx * dx + dy * dy);
lastPos = { x: ev.clientX, y: ev.clientY };
}
}
const onMoveBound = onMove.bind(this);
// Nach 4 Sekunden wird entschieden, unabhängig vom Mauszustand
holdTimer = setTimeout(() => {
if (!mouseDown) return; // Schon abgebrochen
// Joy-Bedingung
if (moveDist >= MOVE_THRESHOLD) {
cleanup();
joyActive = true;
this._runJoyAnimation(() => {
joyActive = false;
reopenEyes();
this._startBlinking();
});
mouseDown = false;
} else {
// Trostpreis: Augen auf, dann mouth_open
cleanup();
mouseDown = false;
reopenEyes();
const heldFor = Date.now() - mouseDownAt;
const mouthOpenTime = Math.max(heldFor - 1000, 0);
if (mouthOpenTime > 0) {
this.img.src = this.images.mouthOpen || this.images.default;
this._startBlinking();
setTimeout(() => {
if (!joyActive && !this._isSpeaking) this.img.src = this.images.default;
}, mouthOpenTime);
}
else {
this._startBlinking();
}
}
}, 4000);
// Beim Loslassen: Falls früher losgelassen, normale Logik
function onUp() {
if (!mouseDown) return;
cleanup();
const heldFor = Date.now() - mouseDownAt;
if (heldFor >= 4000) return; // already handled by timer above
// Joy: wenn beide Bedingungen erfüllt
if (heldFor >= 4000 && moveDist >= MOVE_THRESHOLD) {
joyActive = true;
this._runJoyAnimation(() => {
joyActive = false;
reopenEyes();
this._startBlinking();
});
}
// Trostpreis: siehe oben
else if (heldFor > 1000) {
reopenEyes();
const mouthOpenTime = Math.max(heldFor - 1000, 0);
if (mouthOpenTime > 0) {
this.img.src = this.images.mouthOpen || this.images.default;
this._startBlinking();
setTimeout(() => {
if (!joyActive && !this._isSpeaking) this.img.src = this.images.default;
}, mouthOpenTime);
}
else {
this._startBlinking();
}
} else {
reopenEyes();
this._startBlinking();
}
mouseDown = false;
}
const onUpBound = onUp.bind(this);
function cleanup() {
window.removeEventListener('mousemove', onMoveBound);
window.removeEventListener('mouseup', onUpBound);
if (holdTimer) clearTimeout(holdTimer);
holdTimer = null;
}
window.addEventListener('mousemove', onMoveBound);
window.addEventListener('mouseup', onUpBound);
});
}
_runJoyAnimation(onFinish) {
const wrapper = this.wrapper;
const img = this.img;
const origTransition = wrapper.style.transition;
const origTransform = wrapper.style.transform;
// Bild auf joy.png setzen:
img.src = this.images.joy || this.images.default;
// Wrapper animieren: nach oben + rechts, leicht rotieren
wrapper.style.transition = 'transform 0.6s cubic-bezier(.19,1,.22,1)';
wrapper.style.transform = 'translateY(-40px) rotate(12deg)';
// Herzchen-Explosion starten
this._spawnHearts(12);
// Nach 0.4s (Sprung oben), dann warten (stehen lassen)
setTimeout(() => {
// Nach weiteren 2.2s zurückfallen (gesamt ca. 2.6s joy-mode)
setTimeout(() => {
// Rücksprung: nach unten
wrapper.style.transition = 'transform 0.8s cubic-bezier(.19,1,.22,1)';
wrapper.style.transform = 'translateY(0) rotate(0deg)';
// → → → Hier: Bild auf mouth_open setzen!
img.src = this.images.mouthOpen || this.images.default;
// Nach 3 Sekunden: Bild zurück zu default
setTimeout(() => {
img.src = this.images.default;
// Reset nach 0.7s (Animation zu Ende)
setTimeout(() => {
wrapper.style.transition = origTransition || '';
wrapper.style.transform = origTransform || '';
if (typeof onFinish === 'function') onFinish();
}, 700);
}, 2000);
}, 2200);
}, 400);
}
_spawnHearts(count = 10) {
for (let i = 0; i < count; ++i) {
setTimeout(() => this._makeHeart(), Math.random() * 300);
}
}
_makeHeart() {
// Emoji oder eigenes Bild
const emoji = Math.random() < 0.7 ? '❤️' : '💕';
const heart = document.createElement('span');
heart.textContent = emoji;
heart.style.position = 'absolute';
heart.style.left = '30%';
heart.style.bottom= '45%';
heart.style.fontSize = `${16 + Math.random() * 14}px`;
heart.style.pointerEvents = 'none';
heart.style.opacity = '0.9';
heart.style.zIndex = 10;
// Start/End-Pos, Flugwinkel
const angle = (Math.random() * Math.PI) - (Math.PI/2); // spread -90° to 90°
const distance = 60 + Math.random() * 45;
const dx = Math.cos(angle) * distance;
const dy = Math.sin(angle) * distance;
heart.animate([
{
transform: 'translate(-50%, 0) scale(1)',
opacity: 0.95
},
{
transform: `translate(calc(-50% + ${dx}px), ${-dy}px) scale(${1.3 + Math.random()*0.4}) rotate(${Math.random()*60-30}deg)`,
opacity: 0.3
}
], {
duration: 1100 + Math.random()*800,
easing: 'cubic-bezier(.28,1.01,.57,.99)'
});
// Remove after animation
setTimeout(() => heart.remove(), 1600);
// Im Cat-Wrapper anbringen:
this.wrapper.appendChild(heart);
}
/** Call when streaming text begins */
beginSpeech() {
clearTimeout(this._speechTimeout);
clearInterval(this._talkIntervalId);
this._isSpeaking = true;
this._mouthOpen = false;
this.img.src = this.images.default;
this.bubble.style.opacity = '1';
this.bubble.style.visibility = 'visible';
// Bubble-Inhalt zurücksetzen (ohne den Pointer zu löschen!)
Array.from(this.bubble.childNodes).forEach(node => {
if (node !== this.bubblePointer) node.remove();
});
// Neuen (leeren) Textnode einfügen:
this._bubbleTextNode = document.createTextNode('');
this.bubble.appendChild(this._bubbleTextNode);
this._talkIntervalId = setInterval(() => {
this._mouthOpen = !this._mouthOpen;
this.img.src = this._mouthOpen
? this.images.mouthOpen
: this.images.default;
}, this.talkInterval / 2);
}
/** Append a chunk of streamed text */
appendSpeech(chunk) {
if (this._bubbleTextNode)
this._bubbleTextNode.textContent += chunk;
}
/** Call when the stream ends */
endSpeech() {
clearInterval(this._talkIntervalId);
this.img.src = this.images.default;
this._speechTimeout = setTimeout(() => {
this.bubble.style.opacity = '0';
this._isSpeaking = false;
}, 6000);
}
/** Clean up timers & DOM */
destroy() {
clearTimeout(this._blinkTimeout);
clearInterval(this._talkIntervalId);
clearTimeout(this._speechTimeout);
this.wrapper.remove();
}
}