auto-git:
[change] animeCat.js
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119
animeCat.js
119
animeCat.js
@@ -307,82 +307,83 @@ window.AnimeCat = class AnimeCat {
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}
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}
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_runJoyAnimation(onFinish) {
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const wrapper = this.wrapper;
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const img = this.img;
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const origTransition = wrapper.style.transition;
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const origTransform = wrapper.style.transform;
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const origOrigin = wrapper.style.transformOrigin;
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_runJoyAnimation(onFinish) {
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const img = this.img;
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const origTransition = img.style.transition;
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const origTransform = img.style.transform;
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const origOrigin = img.style.transformOrigin;
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img.src = this.images.joy || this.images.default;
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img.src = this.images.joy || this.images.default;
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// 20% Chance auf Salto!
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const salto = Math.random() < 1;
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// 20% Chance auf Salto!
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const salto = Math.random() < 1;
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// Bubble abkoppeln wie gehabt
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this.container.appendChild(this.bubble);
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this._positionBubbleDetached();
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// Bubble abkoppeln wie gehabt
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this.container.appendChild(this.bubble);
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this._positionBubbleDetached();
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// Herz-Emitter sauber platzieren
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const catRect = this.img.getBoundingClientRect();
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const contRect = this.container.getBoundingClientRect();
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this.heartEmitter.style.left = (catRect.right - contRect.left + 10) + 'px';
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this.heartEmitter.style.bottom = (contRect.bottom - catRect.bottom + 13) + 'px';
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// Herz-Emitter richtig platzieren
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const catRect = this.img.getBoundingClientRect();
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const contRect = this.container.getBoundingClientRect();
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// <-- Hier kannst du x/y anpassen!
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const emitterX = catRect.right - contRect.left + 16; // <-- X-Versatz, mehr = weiter rechts
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const emitterY = contRect.bottom - catRect.bottom + 10; // <-- Y-Versatz, mehr = weiter oben
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this.heartEmitter.style.left = emitterX + 'px';
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this.heartEmitter.style.bottom = emitterY + 'px';
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const spawnHearts = () => this._spawnHearts(12);
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const spawnHearts = () => this._spawnHearts(12);
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if (salto) {
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// Setzt das Zentrum der Drehung auf Mitte-Unten
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wrapper.style.transformOrigin = '50% 70%';
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// Sprung und Drehung gleichzeitig
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wrapper.style.transition = 'transform 1.2s cubic-bezier(.19,1,.22,1)';
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wrapper.style.transform = 'translateY(-40px) rotate(360deg)';
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spawnHearts();
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if (salto) {
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// Setzt das Zentrum der Drehung auf die Bildmitte
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img.style.transformOrigin = '50% 70%';
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// Salto und Sprung gleichzeitig
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img.style.transition = 'transform 1.2s cubic-bezier(.19,1,.22,1)';
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img.style.transform = 'translateY(-40px) rotate(360deg)';
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spawnHearts();
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setTimeout(() => {
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// Nur runterfallen, Drehung bleibt auf 360°
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img.style.transition = 'transform 0.8s cubic-bezier(.19,1,.22,1)';
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img.style.transform = 'translateY(0) rotate(360deg)';
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img.src = this.images.mouthOpen || this.images.default;
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setTimeout(() => {
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// Nur runterfallen, Drehung bleibt auf 360°
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wrapper.style.transition = 'transform 0.8s cubic-bezier(.19,1,.22,1)';
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wrapper.style.transform = 'translateY(0) rotate(360deg)';
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if (!this._pettingActive) img.src = this.images.default;
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setTimeout(() => {
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img.style.transition = origTransition || '';
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img.style.transform = origTransform || '';
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img.style.transformOrigin = origOrigin || '';
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this.wrapper.appendChild(this.bubble);
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this._resetBubbleAttach();
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if (typeof onFinish === 'function') onFinish();
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}, 700);
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}, 2000);
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}, 1200); // Erst springen + drehen, dann runterfallen
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} else {
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// Normale Joy-Animation
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img.style.transformOrigin = '50% 70%';
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img.style.transition = 'transform 0.6s cubic-bezier(.19,1,.22,1)';
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img.style.transform = 'translateY(-40px) rotate(12deg)';
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setTimeout(() => {
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spawnHearts();
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setTimeout(() => {
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img.style.transition = 'transform 0.8s cubic-bezier(.19,1,.22,1)';
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img.style.transform = 'translateY(0) rotate(0deg)';
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img.src = this.images.mouthOpen || this.images.default;
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setTimeout(() => {
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if (!this._pettingActive) this.img.src = this.images.default;
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if (!this._pettingActive) img.src = this.images.default;
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setTimeout(() => {
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wrapper.style.transition = origTransition || '';
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wrapper.style.transform = origTransform || '';
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wrapper.style.transformOrigin = origOrigin || '';
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img.style.transition = origTransition || '';
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img.style.transform = origTransform || '';
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img.style.transformOrigin = origOrigin || '';
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this.wrapper.appendChild(this.bubble);
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this._resetBubbleAttach();
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if (typeof onFinish === 'function') onFinish();
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}, 700);
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}, 2000);
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}, 1200); // Erst springen + drehen, dann runterfallen
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} else {
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// Normale Joy-Animation
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wrapper.style.transformOrigin = '50% 70%';
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wrapper.style.transition = 'transform 0.6s cubic-bezier(.19,1,.22,1)';
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wrapper.style.transform = 'translateY(-40px) rotate(12deg)';
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setTimeout(() => {
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spawnHearts();
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setTimeout(() => {
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wrapper.style.transition = 'transform 0.8s cubic-bezier(.19,1,.22,1)';
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wrapper.style.transform = 'translateY(0) rotate(0deg)';
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img.src = this.images.mouthOpen || this.images.default;
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setTimeout(() => {
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if (!this._pettingActive) this.img.src = this.images.default;
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setTimeout(() => {
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wrapper.style.transition = origTransition || '';
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wrapper.style.transform = origTransform || '';
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wrapper.style.transformOrigin = origOrigin || '';
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this.wrapper.appendChild(this.bubble);
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this._resetBubbleAttach();
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if (typeof onFinish === 'function') onFinish();
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}, 700);
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}, 2000);
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}, 2200);
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}, 400);
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}
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}, 2200);
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}, 400);
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}
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}
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_spawnHearts(count = 10) {
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for (let i = 0; i < count; ++i) {
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