import path from "node:path"; import { expect, test } from "@playwright/test"; const fixturePath = path.resolve(process.cwd(), "fixtures/assets/tiny-triangle.gltf"); test("imports a model asset, places an instance, and survives reload", async ({ page }) => { const pageErrors: string[] = []; const consoleErrors: string[] = []; page.on("pageerror", (error) => { pageErrors.push(error.message); }); page.on("console", (message) => { if (message.type() === "error") { consoleErrors.push(message.text()); } }); await page.goto("/"); await expect(page.getByRole("button", { name: "Import Model" })).toBeEnabled(); await page.locator('input[type="file"][accept*="gltf"]').setInputFiles(fixturePath); await expect(page.getByTestId("asset-list").getByText("tiny-triangle.gltf", { exact: true })).toBeVisible(); await expect(page.getByTestId("outliner-model-instance-list").getByRole("button")).toHaveCount(1); await page.getByRole("button", { name: "Place Instance" }).click(); await expect(page.getByTestId("outliner-model-instance-list").getByRole("button")).toHaveCount(2); await page.getByRole("button", { name: "Save Draft" }).click(); await expect(page.getByTestId("status-message")).toContainText("Local draft saved."); await page.reload(); await expect(page.getByTestId("asset-list").getByText("tiny-triangle.gltf", { exact: true })).toBeVisible(); await expect(page.getByTestId("outliner-model-instance-list").getByRole("button")).toHaveCount(2); await expect(page.getByTestId("asset-status-message")).toHaveCount(0); expect(pageErrors).toEqual([]); expect(consoleErrors).toEqual([]); });