import { describe, expect, it } from "vitest"; import { createEditorStore } from "../../src/app/editor-store"; import { createSetSceneNameCommand } from "../../src/commands/set-scene-name-command"; import { createEmptySceneDocument } from "../../src/document/scene-document"; import type { KeyValueStorage } from "../../src/serialization/local-draft-storage"; class MemoryStorage implements KeyValueStorage { private readonly values = new Map(); getItem(key: string): string | null { return this.values.get(key) ?? null; } setItem(key: string, value: string): void { this.values.set(key, value); } removeItem(key: string): void { this.values.delete(key); } } class ThrowingStorage implements KeyValueStorage { getItem(): string | null { throw new Error("blocked read"); } setItem(): void { throw new Error("blocked write"); } removeItem(): void {} } describe("EditorStore", () => { it("returns a stable snapshot between store updates", () => { const store = createEditorStore(); const initialSnapshot = store.getState(); const repeatedSnapshot = store.getState(); expect(repeatedSnapshot).toBe(initialSnapshot); store.executeCommand(createSetSceneNameCommand("Snapshot Scene")); const updatedSnapshot = store.getState(); expect(updatedSnapshot).not.toBe(initialSnapshot); expect(updatedSnapshot.document.name).toBe("Snapshot Scene"); }); it("applies command history with undo and redo", () => { const store = createEditorStore(); store.executeCommand(createSetSceneNameCommand("Foundation Room")); expect(store.getState().document.name).toBe("Foundation Room"); expect(store.getState().canUndo).toBe(true); expect(store.undo()).toBe(true); expect(store.getState().document.name).toBe("Untitled Scene"); expect(store.getState().canRedo).toBe(true); expect(store.redo()).toBe(true); expect(store.getState().document.name).toBe("Foundation Room"); }); it("saves and loads a local draft document", () => { const storage = new MemoryStorage(); const writerStore = createEditorStore({ storage }); writerStore.executeCommand(createSetSceneNameCommand("Draft Scene")); expect(writerStore.saveDraft()).toEqual({ status: "saved", message: "Local draft saved." }); const readerStore = createEditorStore({ initialDocument: createEmptySceneDocument({ name: "Fresh Scene" }), storage }); expect(readerStore.loadDraft()).toMatchObject({ status: "loaded", message: "Local draft loaded." }); expect(readerStore.getState().document.name).toBe("Draft Scene"); }); it("fails gracefully when storage access throws", () => { const store = createEditorStore({ storage: new ThrowingStorage() }); expect(store.saveDraft()).toMatchObject({ status: "error", message: expect.stringContaining("blocked write") }); expect(store.loadDraft()).toMatchObject({ status: "error", message: expect.stringContaining("blocked read") }); }); it("restores the previous editor tool when leaving play mode", () => { const store = createEditorStore(); store.setToolMode("box-create"); store.enterPlayMode(); expect(store.getState().toolMode).toBe("play"); store.exitPlayMode(); expect(store.getState().toolMode).toBe("box-create"); }); });