From e6148bdad7fb2047cb179feefd0ad5a5e83ba121 Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Wed, 15 Apr 2026 07:53:08 +0200 Subject: [PATCH] Update brush type to generic Brush in runtime-scene-validation --- src/runtime-three/runtime-scene-validation.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/runtime-three/runtime-scene-validation.ts b/src/runtime-three/runtime-scene-validation.ts index 3bc7513d..e17c937d 100644 --- a/src/runtime-three/runtime-scene-validation.ts +++ b/src/runtime-three/runtime-scene-validation.ts @@ -1,6 +1,6 @@ import type { LoadedModelAsset } from "../assets/gltf-model-import"; import { getModelInstances } from "../assets/model-instances"; -import type { BoxBrush } from "../document/brushes"; +import type { Brush } from "../document/brushes"; import type { SceneDocument } from "../document/scene-document"; import { assertSceneDocumentIsValid, @@ -23,7 +23,7 @@ interface ValidateRuntimeSceneBuildOptions { loadedModelAssets?: Record; } -function validateBrushGeometry(brush: BoxBrush, path: string, diagnostics: SceneDiagnostic[]) { +function validateBrushGeometry(brush: Brush, path: string, diagnostics: SceneDiagnostic[]) { for (const diagnostic of validateBoxBrushGeometry(brush)) { diagnostics.push(createDiagnostic("error", diagnostic.code, diagnostic.message, `${path}.geometry`, "build")); }