From d24946fed753e0ee28a5bb01402718a1cc996616 Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Wed, 15 Apr 2026 03:43:47 +0200 Subject: [PATCH] Remove unused scene exit related code from App.tsx --- src/app/App.tsx | 30 ------------------------------ 1 file changed, 30 deletions(-) diff --git a/src/app/App.tsx b/src/app/App.tsx index ff86d930..4725b6d0 100644 --- a/src/app/App.tsx +++ b/src/app/App.tsx @@ -1927,8 +1927,6 @@ export function App({ store, initialStatusMessage }: AppProps) { selectedEntity?.kind === "teleportTarget" ? selectedEntity : null; const selectedInteractable = selectedEntity?.kind === "interactable" ? selectedEntity : null; - const selectedSceneExit = - selectedEntity?.kind === "sceneExit" ? selectedEntity : null; const projectAssetList = Object.values(editorState.document.assets); const projectAssetDisplayList = [...projectAssetList].sort( (left, right) => @@ -2223,34 +2221,6 @@ export function App({ store, initialStatusMessage }: AppProps) { ); const [interactableEnabledDraft, setInteractableEnabledDraft] = useState(true); - const [sceneExitRadiusDraft, setSceneExitRadiusDraft] = useState( - String(DEFAULT_SCENE_EXIT_RADIUS) - ); - const [sceneExitPromptDraft, setSceneExitPromptDraft] = useState( - DEFAULT_SCENE_EXIT_PROMPT - ); - const [sceneExitEnabledDraft, setSceneExitEnabledDraft] = useState(true); - const [sceneExitTargetSceneIdDraft, setSceneExitTargetSceneIdDraft] = - useState(""); - const [sceneExitTargetEntryIdDraft, setSceneExitTargetEntryIdDraft] = - useState(""); - const selectedSceneExitTargetEntryOptions = [ - ...(sceneEntryOptionsBySceneId[sceneExitTargetSceneIdDraft] ?? []) - ]; - if ( - sceneExitTargetEntryIdDraft.trim().length > 0 && - !selectedSceneExitTargetEntryOptions.some( - ({ entity }) => entity.id === sceneExitTargetEntryIdDraft - ) - ) { - selectedSceneExitTargetEntryOptions.push({ - entity: createSceneEntryEntity({ - id: sceneExitTargetEntryIdDraft, - name: "Missing Scene Entry" - }), - label: `Missing Scene Entry (${sceneExitTargetEntryIdDraft})` - }); - } const [modelPositionDraft, setModelPositionDraft] = useState( createVec3Draft(DEFAULT_MODEL_INSTANCE_POSITION) );