From 6e238cbfbb6e3b6666ecf1b1c8342e3415eb94d6 Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Mon, 13 Apr 2026 16:18:10 +0200 Subject: [PATCH] Update duplicate selection command to handle NPC entities --- src/commands/duplicate-selection-command.ts | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/src/commands/duplicate-selection-command.ts b/src/commands/duplicate-selection-command.ts index 339914b8..91bd1e43 100644 --- a/src/commands/duplicate-selection-command.ts +++ b/src/commands/duplicate-selection-command.ts @@ -4,7 +4,11 @@ import { cloneEditorSelection, type EditorSelection } from "../core/selection"; import type { ToolMode } from "../core/tool-mode"; import { cloneBoxBrush, type BoxBrush } from "../document/brushes"; import type { SceneDocument } from "../document/scene-document"; -import { cloneEntityInstance, type EntityInstance } from "../entities/entity-instances"; +import { + cloneEntityInstance, + createNpcActorId, + type EntityInstance +} from "../entities/entity-instances"; import type { EditorCommand } from "./command"; @@ -24,6 +28,11 @@ function duplicateBrush(brush: BoxBrush): BoxBrush { function duplicateEntity(entity: EntityInstance): EntityInstance { const duplicatedEntity = cloneEntityInstance(entity); duplicatedEntity.id = createOpaqueId(`entity-${duplicatedEntity.kind}`); + + if (duplicatedEntity.kind === "npc") { + duplicatedEntity.actorId = createNpcActorId(); + } + return duplicatedEntity; }