diff --git a/tests/e2e/collision-readiness.probe.e2e.ts b/tests/e2e/collision-readiness.probe.e2e.ts deleted file mode 100644 index 63e5f9a8..00000000 --- a/tests/e2e/collision-readiness.probe.e2e.ts +++ /dev/null @@ -1,77 +0,0 @@ -import { test } from "@playwright/test"; - -import { createTerrain } from "../../src/document/terrains"; -import { createEmptySceneDocument } from "../../src/document/scene-document"; -import { createPlayerStartEntity } from "../../src/entities/entity-instances"; -import { replaceSceneDocument } from "./viewport-test-helpers"; - -function createScene(options: { terrainSize?: number }) { - const document = createEmptySceneDocument({ - name: `Collision readiness ${options.terrainSize ?? "empty"}` - }); - const playerStart = createPlayerStartEntity({ - id: "player-start-probe", - position: { - x: 0, - y: 1, - z: 0 - }, - navigationMode: "thirdPerson" - }); - - document.entities[playerStart.id] = playerStart; - - if (options.terrainSize !== undefined) { - const terrain = createTerrain({ - id: `terrain-${options.terrainSize}`, - sampleCountX: options.terrainSize, - sampleCountZ: options.terrainSize, - cellSize: 1 - }); - - document.terrains[terrain.id] = terrain; - } - - return document; -} - -test("collision readiness probe", async ({ page }) => { - test.setTimeout(90_000); - const pageErrors: string[] = []; - const consoleMessages: string[] = []; - - page.on("pageerror", (error) => { - pageErrors.push(error.message); - }); - page.on("console", (message) => { - consoleMessages.push(`${message.type()}: ${message.text()}`); - }); - - await page.goto("/"); - await page.evaluate((storageKey) => { - window.localStorage.removeItem(storageKey); - }, "webeditor3d.scene-document-draft"); - await page.reload(); - - for (const terrainSize of [undefined, 100, 640]) { - await replaceSceneDocument(page, createScene({ terrainSize })); - await page.getByTestId("enter-run-mode").click(); - await page.getByTestId("runner-shell").waitFor({ state: "visible" }); - await page.waitForTimeout(5_000); - const overlay = await page.getByTestId("runner-loading-overlay").evaluate( - (element) => ({ - className: element.className, - text: element.textContent - }) - ); - const status = await page.getByTestId("runner-spawn-state").textContent(); - console.log( - `terrain=${terrainSize ?? "none"} overlay=${JSON.stringify(overlay)} spawn=${status}` - ); - await page.getByTestId("exit-run-mode").click(); - await page.getByTestId("viewport-shell").waitFor({ state: "visible" }); - } - - console.log(consoleMessages.join("\n")); - console.log(`pageErrors=${JSON.stringify(pageErrors)}`); -});