From 2076ab7c55093188261e90da6f3706694888503e Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Sat, 18 Apr 2026 19:54:56 +0200 Subject: [PATCH] Add method to clear terrain meshes in RuntimeHost --- src/runtime-three/runtime-host.ts | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/runtime-three/runtime-host.ts b/src/runtime-three/runtime-host.ts index 6bb46a83..497b2657 100644 --- a/src/runtime-three/runtime-host.ts +++ b/src/runtime-three/runtime-host.ts @@ -811,6 +811,7 @@ export class RuntimeHost { this.resizeObserver = null; this.clearLocalLights(); this.clearBrushMeshes(); + this.clearTerrainMeshes(); this.clearModelRenderObjects(); this.collisionWorldRequestId += 1; this.clearCollisionWorld(); @@ -2702,6 +2703,16 @@ export class RuntimeHost { this.runtimeWaterContactUniforms.length = 0; } + private clearTerrainMeshes() { + for (const mesh of this.terrainMeshes.values()) { + this.terrainGroup.remove(mesh); + mesh.geometry.dispose(); + mesh.material.dispose(); + } + + this.terrainMeshes.clear(); + } + private disposeUniqueMaterials(materials: Material[]) { for (const material of new Set(materials)) { material.dispose();