diff --git a/src/rendering/world-background-renderer.ts b/src/rendering/world-background-renderer.ts index 8174e97b..f3c81e77 100644 --- a/src/rendering/world-background-renderer.ts +++ b/src/rendering/world-background-renderer.ts @@ -983,88 +983,6 @@ export class WorldBackgroundRenderer { mesh.visible = true; } - private syncShaderSkyState(state: WorldShaderSkyRenderState | null) { - if (state === null) { - this.shaderSkyMaterial.uniforms.uHorizonHeight.value = 0; - this.shaderSkyMaterial.uniforms.uStarVisibility.value = 0; - this.shaderSkyMaterial.uniforms.uStarHorizonFadeOffset.value = 0; - this.shaderSkyMaterial.uniforms.uSunVisible.value = 0; - this.shaderSkyMaterial.uniforms.uMoonVisible.value = 0; - return; - } - - this.shaderSkyMaterial.uniforms.uSkyTopColor.value.set( - state.sky.topColorHex - ); - this.shaderSkyMaterial.uniforms.uSkyBottomColor.value.set( - state.sky.bottomColorHex - ); - this.shaderSkyMaterial.uniforms.uHorizonHeight.value = - state.sky.horizonHeight; - this.shaderSkyMaterial.uniforms.uSunDirection.value.set( - state.celestial.sunDirection.x, - state.celestial.sunDirection.y, - state.celestial.sunDirection.z - ); - this.shaderSkyMaterial.uniforms.uSunColor.value.set( - state.celestial.sunColorHex - ); - this.shaderSkyMaterial.uniforms.uSunIntensity.value = - state.celestial.sunIntensity; - this.shaderSkyMaterial.uniforms.uSunDiscSizeDegrees.value = - state.celestial.sunDiscSizeDegrees; - this.shaderSkyMaterial.uniforms.uSunVisible.value = state.celestial - .sunVisible - ? 1 - : 0; - this.shaderSkyMaterial.uniforms.uMoonDirection.value.set( - state.celestial.moonDirection.x, - state.celestial.moonDirection.y, - state.celestial.moonDirection.z - ); - this.shaderSkyMaterial.uniforms.uMoonColor.value.set( - state.celestial.moonColorHex - ); - this.shaderSkyMaterial.uniforms.uMoonIntensity.value = - state.celestial.moonIntensity; - this.shaderSkyMaterial.uniforms.uMoonDiscSizeDegrees.value = - state.celestial.moonDiscSizeDegrees; - this.shaderSkyMaterial.uniforms.uMoonVisible.value = state.celestial - .moonVisible - ? 1 - : 0; - this.shaderSkyMaterial.uniforms.uDaylightFactor.value = - state.time.daylightFactor; - this.shaderSkyMaterial.uniforms.uTwilightFactor.value = - state.time.twilightFactor; - this.shaderSkyMaterial.uniforms.uStarDensity.value = state.stars.density; - this.shaderSkyMaterial.uniforms.uStarBrightness.value = - state.stars.brightness; - this.shaderSkyMaterial.uniforms.uStarVisibility.value = - state.stars.visibility; - this.shaderSkyMaterial.uniforms.uStarHorizonFadeOffset.value = - state.stars.horizonFadeOffset; - this.shaderSkyMaterial.uniforms.uStarRotationRadians.value = - state.stars.rotationRadians; - this.shaderSkyMaterial.uniforms.uCloudCoverage.value = - state.clouds.coverage; - this.shaderSkyMaterial.uniforms.uCloudDensity.value = state.clouds.density; - this.shaderSkyMaterial.uniforms.uCloudSoftness.value = - state.clouds.softness; - this.shaderSkyMaterial.uniforms.uCloudScale.value = state.clouds.scale; - this.shaderSkyMaterial.uniforms.uCloudHeight.value = state.clouds.height; - this.shaderSkyMaterial.uniforms.uCloudHeightVariation.value = - state.clouds.heightVariation; - this.shaderSkyMaterial.uniforms.uCloudTint.value.set(state.clouds.tintHex); - this.shaderSkyMaterial.uniforms.uCloudOpacity.value = state.clouds.opacity; - this.shaderSkyMaterial.uniforms.uCloudOpacityRandomness.value = - state.clouds.opacityRandomness; - this.shaderSkyMaterial.uniforms.uCloudDriftOffset.value.set( - state.clouds.driftOffset.x, - state.clouds.driftOffset.y - ); - } - private syncCelestialBodyPose( mesh: Mesh, state: WorldCelestialBodyState | null,