diff --git a/src/app/App.tsx b/src/app/App.tsx index 7e3069fd..e669a905 100644 --- a/src/app/App.tsx +++ b/src/app/App.tsx @@ -1368,8 +1368,6 @@ function getInteractionActionLabel(link: InteractionLink): string { return "Play Sound"; case "stopSound": return "Stop Sound"; - case "startDialogue": - return "Start Dialogue"; case "runSequence": return "Run Sequence"; case "control": @@ -8477,17 +8475,6 @@ export function App({ store, initialStatusMessage }: AppProps) { targetSoundEmitterId: link.action.targetSoundEmitterId }); break; - case "startDialogue": - nextLink = { - id: link.id, - sourceEntityId: link.sourceEntityId, - trigger, - action: { - type: "startDialogue", - dialogueId: link.action.dialogueId - } - }; - break; case "runSequence": nextLink = createRunSequenceInteractionLink({ id: link.id, @@ -9180,14 +9167,6 @@ export function App({ store, initialStatusMessage }: AppProps) { - ) : link.action.type === "startDialogue" ? ( -
-
- Legacy direct dialogue links are no longer authored here. - Move this behavior into a sequence and use a Make NPC Talk - effect instead. -
-
) : link.action.type === "runSequence" ? ( (() => { const sequenceId = link.action.sequenceId;