Tiny 2D-animation-sprite composer for placing animation loops and making them interactive
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

il y a 7 ans
1234567891011121314151617181920212223242526272829303132333435363738394041
  1. void calculateViewport() {
  2. //fokkin mahjick viewport calculateion scale translate tath bitch back and map to mouse
  3. viewportX = map(-translateX/scaleFactor, 0, width, 0, renderer.width);
  4. viewportW = map((-translateX+width)/scaleFactor - (-translateX/scaleFactor), 0, width, 0, renderer.width);
  5. viewportR = map((-translateX+width)/scaleFactor, 0, width, 0, renderer.width);
  6. viewportY = map(-translateY/scaleFactor, 0, height, 0, renderer.height);
  7. viewportH = map((-translateY+height)/scaleFactor - (-translateY/scaleFactor), 0, height, 0, renderer.height);
  8. viewportB = map((-translateY+height)/scaleFactor, 0, height, 0, renderer.height);
  9. viewX = map(mouseX, 0, width, viewportX, viewportR);
  10. viewY = map(mouseY, 0, height, viewportY, viewportB);
  11. }
  12. float viewyfyX(float x) {
  13. return map(x, 0, width, viewportX, viewportR);
  14. }
  15. float viewyfyY(float y) {
  16. return map(y, 0, height, viewportY, viewportB);
  17. }
  18. void zoom(float delta) {
  19. translateX -= mouseX;
  20. translateY -= mouseY;
  21. scaleFactor *= delta;
  22. translateX *= delta;
  23. translateY *= delta;
  24. translateX += mouseX;
  25. translateY += mouseY;
  26. collisionDetection();
  27. }
  28. void collisionDetection() {
  29. while (translateX*scaleFactor > 0.0) translateX--;
  30. while (translateY*scaleFactor > 0.0) translateY--;
  31. while (translateX+width*scaleFactor < width) translateX++;
  32. while (translateY+height*scaleFactor < height) translateY++;
  33. }
  34. void reset() {
  35. scaleFactor = 1;
  36. translateX = 0.0;
  37. translateY = 0.0;
  38. }